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#81
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Last edited by Duik; 11-12-2024 at 04:57 PM..
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#82
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Would constantly swapping 1hb to 2hb mitigate the highs/lows that are inherant in any randomized data set?
I think everyone is just over thinking it. If the difference between living/dying on a blue and winning/losing raids comes down to deciding between 2 sets of great weapons then we have already lost. Again DSM. If it is simple stuff it should be simple for you to simply explain what you mean. Even to us simple folk. As I am sure you think of most of us. Below you. Stupid. Simple. Go! | ||
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#83
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I never claimed to be perfect. I am just explaining the game with data and math. If I get something wrong, I correct it and move on. Having a dialogue is how people work out ideas and come to the correct conclusion, regardless of who is right. If you stopped trying to shut down conversations via trolling, we'd get more answers finished on these forums. Quote:
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Last edited by DeathsSilkyMist; 11-12-2024 at 05:16 PM..
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#84
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All that swapping between 1h and 2h does is give you a result somewhere between the result with only-1h and only-2h. Let's say you have a 1H weapon set and a 2H weapon that both have the same expected DPS. Let's say the delays are such that you'd have half as many swings with 2h as 1H per minute. Let's say you're soloing an evenly matched mob such that all 20 values of the damage interval are equally likely. Let's say that you're confident you'll win the fight as long as you do at least half the expected DPS. Let's say the fight lasts long enough that there's an 99.94% chance of doing between half and twice the expected DPS with the 1handers. In that scenario, the 2-hander will have a 68% chance of doing between half and twice the expected DPS. Of the remaining 32%, 16% of the time you'll do less than half the expected DPS, and 16% of the time you'll do more than twice the expected DPS. So with the 1-handers there's a 99.97% chance you'll survive the fight and an 84% chance with the 2-hander. Not taking into account any variance in the mob's damage, of course. Numbers are taken from standard deviations of a bell curve. I'm assuming 1 standard deviation with the 1-handers and 2 standard deviations with the 2-hander, which is supported by the law of large numbers and the central limit theorem. The central limit theorem says that the variance of n samples from a distribution with variance V is V/n: double the samples, halve the variance. Variance is the square of the standard deviation, so I'm comparing 4 standard deviations for 1-handers to 1 standard deviation for 2-handers. I'd love to get 7thGate's thoughts on this, as I'm not super confident in how I'm using standard deviations here. I've never thought about how different variances between 1- and 2-handers would affect survivability in a solo fight. And thanks to DSM for raising such an interesting topic, even if it has next to no impact on a raid encounter that requires 10-20,000 hits to kill. | |||
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#85
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46 weapon damage from the 2h divided by 15 weapon damage from FoN is 3.06. The 221 max damage from the above weapon example divided by 3.06 is an estimated 72.2 as the max damage. (9 + 72.2) / 2 = 40.61 x 0.5 = 20.3 damage without the damage bonus. 20.3 damage x 75 hits = 1522.5 damage + (11 bonus damage × 50 hits) = 2072.5 total damage. This means a FoN + Gharns should out DPS a primal 2hb and a 29/30 TStaff. The 1h weapons will be more consistent to boot due to having more than double the swings. If Monks get 75% dual wields instead of 50%, the damage value increases further. Gharns has a slightly better ratio than FoN as well.
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Last edited by DeathsSilkyMist; 11-12-2024 at 08:02 PM..
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#86
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#87
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#88
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Need to ad the fist weave swing to 2h dmg calcs
Fist weaving is easy and any even half well played 2h monk will be doing it. | ||
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#89
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I can’t add the math that BC and some others are capable of. I know the dual wield page of the wiki with the offhand swing chart for rangers (75%) is dead accurate. I parsed once for 20 minutes on Bloodmaw with a 14/24 1hs and 9/24 1hb. By that logic outside triple attack for monks MH it seems accurate at 78%, but that would further favor 2hb anyways since it’s more likely to sneak a 3rd big hit in, with a better damage bonus. https://wiki.project1999.com/Skill_Dual_Wield Vindi isn’t a great target for a high-AC test but he is frequently killed. My best 99% haste all buffs but avatar and bard songs for a 13/19 and 14/18 is 66dps. My best for the 45/38 2hs is 74. The 2h is technically only about a 3% better weighed ratio if you discount the DW setup by 25% in the offhand. Still the 2h is 11% better dps in the “best vs best” parse. I too have gotten lucky with 1h. I carry them and sometimes play around for the procs, stats, or just out of boredom. 2h though, apples to apples, seems much better on average. Not dying to riposte or damage shields is a nice perk too. I’ll probably try to get a Baton of Flame someday just for testing. I just don’t think it’s going to be consistently better than the 2h. Many rangers have bagged it for a Meljeldin for the same reason. As for why monks do what they do? No damn clue. I know good raid DW combos still do amazing numbers. I also know most people who play Monks like melee spam. I also know the weighed DW ratios for more attainable stuff like the FoN and a cek fist/Fist of Lightning/etc is at least as good as a shovel, probably better. The jump from a normal 2h to an Abashi is a crazy jump. The Peacebringer and IFS straight rip even at 60 but lesser monks will do anything to justify swinging an adamantite club and SoS. It’s kind of sad… | |||
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Last edited by Snaggles; 11-12-2024 at 11:39 PM..
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