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#7
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Quote:
I'm going to assume the damage bonus tables according to Lucy are correct, since this is really just an academic exercise and I don't care if the answer is wrong or useless. Below level 30 the dmg cap is 30, so the question is at what value of n does the following statement become true (30n+4)/44>(30n+1)/37. Lets multiply both sides by the denominators (37 and 44) (30n+4)*37 > (30n+1)*44 expands to 30n*37 + 4*37 > 30n*44 + 44 1110n + 148 > 1320n + 44 isolate n 148-44 > 1320n-1110n 104 > 210n n< 104/210 ~~ 0.5 ergo below level 30, the multiplier to dmg must be about 0.5 or less for bob to out white damage SoB - if we assume multiplier can be from 0.1 to 2 x dmg (which holds true for str+offence < 201) this means your average hits would need to be very low (high AC / level targets?) for this situation to precipitate. Level 30+ the statement becomes (33n+4)/44 > (31n+1)/37 as dmg for these weapons becomes uncapped. In this situation the modifier to dmg must be n<0.7 for bob to produce better white damage than sob. Following throuhg to 60, where the damage bonus becomes +37 and +31 instead of +4 and +1 (again according to Lucy), bob would only outwhitedamage sob when n<0.03 (a situation which can't occur as the lowest possible dmg multiplier is 0.1, one tenth of dmg). So yeah, my DSM confirms that at lower levels, especially at 30 BoB has better white damage than SoB against targets with strong mitigation, even before considering the extra 3 or 4 dps granted by it's proc. I have no idea why I did this. Completely pointless. | |||
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