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View Poll Results: Yes or No to the proposal | |||
Yes |
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41 | 50.62% |
No |
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40 | 49.38% |
Voters: 81. You may not vote on this poll |
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#211
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I personally think he says the rudest things dressed up in polite language, and it's been very obvious from day 1: Quote:
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#212
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The same thing again, this time with a "you are wrong and this is why" followed by a "im just trying to remove the rampant toxicity for the good of the mental health of the server". The people who camp items 24/7 turns out its not. They share the load because they have community contact. You are clearly not part of that. Seems to me you need to get over it or become part of the greater whole. TL;DR Nobody has to let you solo anything. Soloing is just that. Solo. Canny do yaself? Suckit. As an aside, I have no dog in this race as I know i cant spend literal hours online awaiting a <insert mob here> to spawn. Deal with it. | |||
#213
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![]() Has DSM posted in this thread yet?
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#214
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#215
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![]() Despite being direct competition, I think Otsego and I are essentially on the same page here. The conversation here is going to be forever circular because most of us on the thread are addressing what we thought the OP’s goal was, but his actual goal is essentially some other thing that I can’t quite define. If the goal is to get players urns directly and not have a ton of resellers making plat off people who are actually trying to gear their characters, then we’re already doing fine. The “GG group” (again, not just GG membership, just a group of people who want urns and were tired of the Big Urn monopoly) created their own system and banded together and got a bunch of urns for people who had never had access to the camp before. Castle is doing the same and huge respect to them! It is so much healthier to do it in a group like this than try to solo. All of the talk about it being unhealthy is literally just when you try it like OP did for solo artist, which is literally a player defined self challenge mode for the game that is totally optional.
Summarizing, a ton of new players have gotten urns in the past six months or so and farming for resale has almost totally stopped. This is supposedly exactly what OP wants, except “no, not those people, OTHER people in the server”. Who exactly? The real goal appears to just be about the selection of who gets their urns, because apparently they aren’t being distributed the way he prefers. What is the difference between players A-L getting their first urn and players M-Q or K/P/S/Q/X/Z? The number of urns is not changing, and anyone who wants to can put in effort with some friends and join up. URN from blue seems fine too, and all it takes is literally the same thing we did, just organize some folks to do it! | ||
#216
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The system works. Share the burden with others and make some friends along the way. Even if you can't put in long hours your time will come. Often you'll find that those around you also want you to succeed. It's not about greed even if people are farming for their own progress. We all have the same goals and just want to make the camp as smooth as possible for each other. | |||
#217
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![]() Here's a solve for you - you don't need the item to beat the game. Every guild has 100 people on a raid. It's not such a big deal. You could easily not have the spirit wracked cord and be okay.
New solution: Stop trying to min - max and ExcelQuest this game and just play it. I have never and will never go for a Spirit Wracked Cord and I have plenty of fun on all my characters. So do the VAST MAJORITY of the server. Spirit Wracked Cord is such an E LEET level item. Just go outside, touch grass. | ||
#218
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#219
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![]() As someone that has held this camp in shifts for 96 hours. Its horrible, it sucks, constant pressure is obnoxious. It requires a coordinated group of players being on in shifts to really lock it down. All of these are tough obstacles to overcome, but this is the way it should be. Stop trying to make every camp snaccpack accessible. I am a fan of solo artist challenges, but trying to rework a camp to make it solo artist viable appeases a couple people, not the majority.
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#220
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Look, guilds absolutely, 100% monopolized content in classic ... but they were just more active than their competitors: they never truly "locked" anything down the way people here do, because there was no camp holding in classic. It didn't matter if you, or your guild, had been sitting there for 100 hours: you had no more claim to the mob than anyone else. That may sound crazy to everyone here who is used to the P99 way, but we have the GM Guidelines from Kunark/Velious, so we know exactly how camp disputes were resolved in classic: Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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