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  #31  
Old 08-19-2024, 01:23 PM
enjchanter enjchanter is offline
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I'd give mages root or allow pets to persist

I'd also give warrior the provoke ability that they added later so warrior can finally stop being an F tier class
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  #32  
Old 08-19-2024, 03:23 PM
shovelquest shovelquest is offline
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Im playing on teek.

I'd do the fast out of combat regen they put on teek.

It makes the game just a lot more fun. If you log in, run 30 mins to do a camp, lose half your health from some random mob... you don't just log off like I usually do because I aint got no time to regenerate that health.
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  #33  
Old 08-22-2024, 10:31 AM
BigPlays BigPlays is offline
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Necro pets do not die when zoning
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  #34  
Old 08-22-2024, 11:57 AM
loramin loramin is offline
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Man, people in this thread are really bad at reading comprehension!

Maybe half the posts are actually on topic and talking about balance changes. The other half are just "I wish EQ was this way" and have nothing to do with balance.
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  #35  
Old 08-22-2024, 01:18 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Man, people in this thread are really bad at reading comprehension!

Maybe half the posts are actually on topic and talking about balance changes. The other half are just "I wish EQ was this way" and have nothing to do with balance.
At least they’ve got enough reading comprehensions to submit suggestions for game changes instead of whinging. Like us two be.
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  #36  
Old 08-22-2024, 01:35 PM
loramin loramin is offline
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I mean, it's not like new threads a scarce resource. We've had umpteen billion "what would you change in EQ" threads; would it be so awful to have one focused on balance?
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  #37  
Old 08-22-2024, 01:55 PM
Zuranthium Zuranthium is offline
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Changing aspects of a game inherently impacts balance as well. The start of the thread talks about entirely new abilities, so "balance" doesn't just mean shifting a few numbers around.

What can be said about the thread is only one person has properly responded to the prompt of "change 1 thing about each class". I started writing a list but then got frustrated trying to restrict it to 1 change per class, there are lots of changes I'd want to implement to balance things and create more distinct identities for the classes. Maybe I'll still do a giant post of all that, might want to do it in another thread though.
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  #38  
Old 08-22-2024, 02:57 PM
bcbrown bcbrown is offline
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I wonder if giving bards double attack would be unbalancing. Maybe capped at a lowish level like 75 or 150 or something so it's still strictly less optimal than keeping instruments out in most occasions.
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  #39  
Old 08-22-2024, 03:07 PM
shovelquest shovelquest is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Man, people in this thread are really bad at reading comprehension!
I just enjoy talking about EQ sorry.
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  #40  
Old 08-22-2024, 03:08 PM
shovelquest shovelquest is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
"change 1 thing about each class".
Make them all do fast out of combat regen.

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