![]() |
|
View Poll Results: Yes or No to the proposal | |||
Yes |
![]() ![]() ![]() ![]() |
41 | 50.62% |
No |
![]() ![]() ![]() ![]() |
40 | 49.38% |
Voters: 81. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
#171
|
||||
|
![]() Quote:
If you’re part of Castle, as it seems you may be, this might explain why you’re having a good experience right now. But this setup isn’t creating a positive environment for anyone outside of GG, Castle, or sometimes Kingdom, who historically are dominating the camp. It’s crucial to recognize that the broader community isn’t sharing in these benefits, they’re instead being locked out. My focus is on finding a solution that works for everyone, ensuring that all players have a fair chance, whether they’re in a group like yours or not. That’s why I’m currently looking into the Blue URN system, as it may provide a more balanced open approach. Lastly, my solo journey at DS has ended (as I've mentioned many times now), my goal is to address a much broader issue that promotes fairness and community health. Thanks for sharing your perspective. | |||
#172
|
||||
|
![]() Quote:
No matter what you do, Drusella only spawns X number of times and drops Y number of urns at some percentage (lets be generous and say between 20-40%) That doesn't change. Change the system all you want, but the community is only receiving that many urns for players to utilize. If a system changes the urns from going from the hands of players willing to put in effort to players who win a RNG dice roll.. the demand for the urns does not change. All that changes is those players who were camping it now need to buy their urn instead, keep showing up to the dice roll, or give up on the quest entirely - which would be a shame, but would begin to happen a lot more often. It would balance out though, to be fair, because those not willing to put in effort would also receive urns. Is it a good thing to move the urns from those willing to put in effort to those who are not? That aside - no, we are not "monopolizing" in order to "manipulate supply and keep prices high". Don't think a single one of us even cares about the prices on the open market. We are farming to complete the quest and not have to buy from people who farm just to resell for their own profit. (Not trying to villainize anyone who does this, it's fine, it's your time/effort, so it's your choice if you convert that into platinum - more power to you.) The point is that the number of urns is not changing and those who previously farmed will still be in the pool of demand. So supply is stable.. demand is stable.. why would the market price change? If anything, I'd actually make the argument that the supply of urns goes down. At least some who win the dice roll will leave the urn rotting in their bank, or intend to sell it but never sell it - maybe holding onto it for when prices raise in the future - who knows. They may intend to use it "someday" if they ever get factioned, but never do. They may win, then suddenly decide to quit or go inactive. The thing changing here is that urns are going from people who were willing to put in the effort to farm them (immediate need), to people who may only be showing up to win a lottery/dice roll - people who may not even want the urn themselves. Scarcity is not created by this "monopolization" you claim exists - at least not with my group. Scarcity exists because it's a 24 hour spawn and a low drop rate. Nothing in your post here will ever change that. All I've seen is you using scare tactics to try to manipulate people into changing how it works so it better suits your solo play style. I get it, I don't even hold that against you. It does suck potentially having to hold a 24 hour camp solo or with limited resources. Welcome to Everquest. | |||
Last edited by Otsego; 08-09-2024 at 07:10 AM..
|
#173
|
||||
|
![]() Quote:
Groups are how it was intended to clear this content. If you want to do it solo, you have my full support, but you have to step up and compete. Trying to get the rules changed to some RNG system to benefit you is not the answer, it's a cop-out. (Absolutely no bad feelings toward you or anyone else here, I am just extremely blunt.) | |||
#174
|
||||
|
![]() Quote:
While your group may not intend to manipulate supply, the result is the same: fewer urns circulate among the wider player base, maintaining scarcity and high prices. Even if the current system works for you, it doesn’t for the broader community, who are locked out by this monopolization. In a well-balanced game, systems would be in place to prevent this kind of monopolization, ensuring a fair experience for all players. So when you say "welcome to EverQuest," it’s more accurate to say "welcome to Project1999," because this level of unchecked behavior wasn’t intended in the original game. It’s difficult to address these issues if we can’t agree on what monopolization is or that it’s even happening. My goal is to create a more inclusive environment where everyone has a fair shot, not just those who can commit to extensive camping sessions. I look forward to seeing your opinions on the blue URN system I'm investigating. Thank you again. | |||
#175
|
|||
|
![]() I came to this camp pretty much solo myself. I was not able to compete with Good Guys who had more resources than I did and were a lot better geared than I was.
My answer? I adapted, made a plan, organized a merit-based system to fairly reward people for their time and help them complete a quest they had written off as "not possible, gotta buy the MQ". Those people joined me and we have managed to find success. There is strength in numbers and in friendship. Our system has been running since early November 2023, just 2 months after I began playing P99. It may have taken more time than I wanted to really get going (I needed a lot of gear upgrades if I wanted to hold my own in east wing), but now that it has I am extremely happy with how it has benefited our team. Literally anyone can do this - you have people from Blue server in this thread offering a very similar system and it is proven to work while also rewarding people who actually put in the effort to get their urn. Your solution here is not only lazy, it is manipulative. You try to convince people it's just like Angry Goblin when it simply is nothing like it. It would change the entire zone, which is already unsafe, to being extremely unsafe/unplayable, just because you now want to host a daily lottery in it. You are also extremely talented at replying to people without actually addressing the downsides of your proposal that they present to you. I'll give you credit for that. | ||
Last edited by Otsego; 08-09-2024 at 07:23 AM..
|
#176
|
|||
|
![]()
Vs
| ||
#177
|
||||
|
![]() Quote:
The reality is that while your system may work well for those within it, it still leaves a large portion of the community out in the cold, unable to compete against well-organized groups. My goal is to find a solution that creates a more inclusive environment, where everyone has a fair shot at participation, not just those who are able to organize and dominate the camp. Thanks for the discussion, and I hope we can keep working toward a solution that benefits the entire community. | |||
#178
|
||||
|
![]() Quote:
Like most other things in life though, the more time you devote to something, the faster progress you will make over someone else, but that doesn't mean it's a requirement. This is just a scare tactic - manipulation | |||
#179
|
||||
|
![]() Quote:
| |||
#180
|
||||
|
![]() Quote:
The game is literally increasingly difficult encounters meant to restrict access until you become strong enough or are a part of a team strong enough to clear the content. Can't do Kurns Tower naturally at level 8? Try leveling up to 11-12 or joining a group if only level 8.. suddenly the "restricted" zone becomes a lot more doable doesn't it? You're seemingly pushing back against the thing that makes EQ what it is. Why? As for high prices.. that's not going to change. Fixed supply, increasing demand. I'd hate to break the bad news to you, but even if your lottery system is implemented.. some of the winners are not going to sell their urns.. Those urns are either going to be used and turned in by the winner, or remain unused in their banks. The demand for them far outweighs the supply and that's never going to change. It's a BIS item - it wasn't intended to be had by everyone. That's why it's on a 24 hour spawn and not a 20 minute and 30 second one. | |||
![]() |
|
|