Quote:
Originally Posted by Otsego
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Again.. a bit misguided
No matter what you do, Drusella only spawns X number of times and drops Y number of urns at some percentage (lets be generous and say between 20-40%)
That doesn't change. Change the system all you want, but the community is only receiving that many urns for players to utilize.
If a system changes the urns from going from the hands of players willing to put in effort to players who win a RNG dice roll.. the demand for the urns does not change. All that changes is those players who were camping it now need to buy their urn instead, keep showing up to the dice roll, or give up on the quest entirely - which would be a shame, but would begin to happen a lot more often. It would balance out though, to be fair, because those not willing to put in effort would also receive urns.
Is it a good thing to move the urns from those willing to put in effort to those who are not?
That aside - no, we are not "monopolizing" in order to "manipulate supply and keep prices high". Don't think a single one of us even cares about the prices on the open market. We are farming to complete the quest and not have to buy from people who farm just to resell for their own profit.
(Not trying to villainize anyone who does this, it's fine, it's your time/effort, so it's your choice if you convert that into platinum - more power to you.)
The point is that the number of urns is not changing and those who previously farmed will still be in the pool of demand. So supply is stable.. demand is stable.. why would the market price change?
If anything, I'd actually make the argument that the supply of urns goes down. At least some who win the dice roll will leave the urn rotting in their bank, or intend to sell it but never sell it - maybe holding onto it for when prices raise in the future - who knows. They may intend to use it "someday" if they ever get factioned, but never do. They may win, then suddenly decide to quit or go inactive.
The thing changing here is that urns are going from people who were willing to put in the effort to farm them (immediate need), to people who may only be showing up to win a lottery/dice roll - people who may not even want the urn themselves.
Scarcity is not created by this "monopolization" you claim exists - at least not with my group. Scarcity exists because it's a 24 hour spawn and a low drop rate.
Nothing in your post here will ever change that. All I've seen is you using scare tactics to try to manipulate people into changing how it works so it better suits your solo play style.
I get it, I don't even hold that against you. It does suck potentially having to hold a 24 hour camp solo or with limited resources. Welcome to Everquest.
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I understand where you’re coming from, but there are some misconceptions in your argument. Yes, Drusella’s spawn and drop rates are fixed, but monopolization by a few groups limits access for the broader community, effectively reducing the supply that’s available to everyone. This isn’t just about RNG versus effort, it’s about creating a fairer system where more players have a chance without needing to camp for 24 hours straight.
While your group may not intend to manipulate supply, the result is the same: fewer urns circulate among the wider player base, maintaining scarcity and high prices. Even if the current system works for you, it doesn’t for the broader community, who are locked out by this monopolization.
In a well-balanced game, systems would be in place to prevent this kind of monopolization, ensuring a fair experience for all players. So when you say "welcome to EverQuest," it’s more accurate to say "welcome to Project1999," because this level of unchecked behavior wasn’t intended in the original game.
It’s difficult to address these issues if we can’t agree on what monopolization is or that it’s even happening. My goal is to create a more inclusive environment where everyone has a fair shot, not just those who can commit to extensive camping sessions. I look forward to seeing your opinions on the blue URN system I'm investigating.
Thank you again.