Quote:
Originally Posted by Ruien
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No, this system is not fairer because it puts people who have invested 0 effort on an equal footing with people who would invest 100+ hours to earn their Urn.
So, your goal is to put Urns in the hands of people who don't really want them in the hopes that they hit the market instead. Then, the optimal way to get an Urn goes from actually doing DS to instead buying the Urn using funds acquired by, say, farming prismatic scales in ST.
Conclusion: Even if your proposal did lower Urn MQ prices by the logic you presented, that would only be because you're stealing urns from people willing to put in effort and handing them to people who log in once per day on an alt for 15 seconds for the sole intent of hitting a mini jackpot. That's a terrible trade.
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Your concern about effort versus reward is understandable, but the current system rewards monopolization rather than true effort. A roll or list system would democratize access, ensuring that everyone has a fair chance without having to camp for excessive, unhealthy periods.
This change addresses the artificial scarcity created by a few guilds controlling the camp, which drives up prices. By increasing supply through fairer access, we can stabilize prices and make the urn more accessible.
The goal isn't to reduce the effort required but to ensure that effort is rewarded fairly, promoting a healthier and more inclusive community. This system would still require engagement, just without the need for 24/7 camping.
In summary, the proposed system aims for balanced gameplay, fair access, and a healthier community.