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View Poll Results: Yes or No to the proposal
Yes 41 50.62%
No 40 49.38%
Voters: 81. You may not vote on this poll

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  #101  
Old 08-07-2024, 04:19 PM
fortior fortior is offline
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Quote:
Originally Posted by Ruien [You must be logged in to view images. Log in or Register.]
Finally, a group of people working together killing 5 mobs every 20-minute cycle is relaxing, not "unhealthy". There's a lot of casual conversation both in group and discord, and people pop in and out according to their schedule. Conversely, a random roll kills the community - you log in, roll, and /q; It's antithetical to the community aspect that this game exists for.
Yeah, huge fan of urn equity, early on in Green there was a crypt equity discord like this as well (hiero points). I would hate for high end loot in P99 to be reduced to a series of log-ins to parked toons, rolls, and then logging back out.
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  #102  
Old 08-07-2024, 04:27 PM
Ripqozko Ripqozko is offline
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Originally Posted by Ruien [You must be logged in to view images. Log in or Register.]
Hello,



Maybe you just don't understand how URN discord works?

Urn cost remains high
The urn cost is entirely a function of supply and demand. Angry goblin is a /random roll and the Skargus head MQ is 100k. So, /random is not going to suddenly make Urns affordable.

Guilds are pemanently farming the item still
This is patently false. We have members of ALL of the top guilds in URN discord, as well as many unguilded individuals. Working together, we can compete against farm crews and win. The blue URN discord group has gotten 90%+ of the last 50 urns. And new members are welcomed every week.

Still does not provide a fair opportunity to all members of the server
This also is patently false. Each person in the discord is a separate individual, and time spent at the camp is tracked in an "active camp" channel, with a waiting list. As soon as anyone has hit their maximum quota of hours for the day, they are automatically replaced by the next person in the replacement queue. So anyone is able to "/rep add" themselves and jump in when their turn is up. When an Urn drops, the person present with the highest number of accumulated hours gets to loot it, and their hours drop to 0. The daily maximum quota and active group size can be adjusted if needed to ensure everyone has a fair opportunity to earn.

This system is so good, equitable, and effective that it provided the firepower needed to push dedicated farm crews and give everyone a fair shot at earning their Urn.

Finally, a group of people working together killing 5 mobs every 20-minute cycle is relaxing, not "unhealthy". There's a lot of casual conversation both in group and discord, and people pop in and out according to their schedule. Conversely, a random roll kills the community - you log in, roll, and /q; It's antithetical to the community aspect that this game exists for.
URN sucks too, VQ raised the price to 200k (maz and cambina in riot now) , urn competed took the camp and price stayed high. Before VQ raised the price you could buy one for 120k from the farmers. Bring back non VQ farmers.
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  #103  
Old 08-07-2024, 04:38 PM
Ruien Ruien is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
URN sucks too, VQ raised the price to 200k (maz and cambina in riot now) , urn competed took the camp and price stayed high. Before VQ raised the price you could buy one for 120k from the farmers. Bring back non VQ farmers.
All this demonstrates is that 120k is not (or is no longer) the market-clearing price for an Urn, and that more urns are demanded at that price than can be supplied. The beauty of URN discord is that I can choose to forgo buying the MQ if I think the price is too high and earn the Urn myself. When farm crews are in control, that is no longer an option, and monopoly pricing takes effect.

When the price of something goes up, there is often a knee-jerk inclination that the new, more-expensive price is "wrong" and the long-time cheaper price was "right". But that is not necessarily true; often, it's the old price that was "wrong" and the price adjustment comes as a result of the imbalance.
Last edited by Ruien; 08-07-2024 at 04:45 PM..
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  #104  
Old 08-07-2024, 04:45 PM
Penish Penish is offline
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EQ isn't about being fair, get lost woke jokes - get unemployed and win
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  #105  
Old 08-07-2024, 04:56 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by Ruien [You must be logged in to view images. Log in or Register.]
All this demonstrates is that 120k is not (or is no longer) the market-clearing price for an Urn, and that more urns are demanded at that price than can be supplied. The beauty of URN discord is that I can choose to forgo buying the MQ if I think the price is too high and earn the Urn myself. When farm crews are in control, that is no longer an option, and monopoly pricing takes effect.

When the price of something goes up, there is often a knee-jerk inclination that the new, more-expensive price is "wrong" and the long-time cheaper price was "right". But that is not necessarily true; often, it's the old price that was "wrong" and the price adjustment comes as a result of the imbalance.
the only thing urn helps is folks that dont work like you
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  #106  
Old 08-07-2024, 05:09 PM
Keebz Keebz is offline
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URN system from blue +1
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  #107  
Old 08-07-2024, 05:47 PM
baakss baakss is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
OP your proposal is still missing a "why". All you have in your "Argument for Rule Change" is a list with (essentially) one reason "I couldn't get DS, and a group of organized players could".

But that's a feature, not a bug. Solo people can't hold that camp down, because they can't keep the room clear. You need a group to clear the room and kill DS, so the system does have a list ... its just that you can't get on it simply by showing up (DS is not Scout) ... you have to "earn" the camp (ie. prove you're able to kill DS), by showing up early to it and holding it down until DS spawns.
It's unbelievably easy to train people out of DS, and unbelievably hard to ever have proof that it was you.

Drop mobs on the other side of the painting and they'll parade right through Drusellas camp. Drop an eyeball off the ledge at the zoneline and mobs will parade right through Drusellas camp. You don't even have to get close, and the people camping Drusella have virtually zero chance of catching you do it.

Considering this has happened twice in the last week on blue, maybe that's a good reason.


https://youtu.be/M_KqUCcy_rc


https://www.youtube.com/watch?v=3bcI-VT5H_w
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  #108  
Old 08-07-2024, 06:34 PM
Duik Duik is offline
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Its only a 24/7 camp if you have no fucking friends.
Also, so what if some sweaty neckbeard spends 50hrs straight camping spawnX only to go LD and is later found hanging in his moms basement. Some other disappointment in their life would have driven them insane anyways.
Find some friends, ask to "solo" it with the proviso if you lose it they clean up your mess, and loot it.
You may excel at chantering but i fear your bottleneck will be the making friends part of the solo challenge quest.
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  #109  
Old 08-07-2024, 06:43 PM
berbax berbax is offline
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Its only a 24/7 camp if you have no fucking friends.
Also, so what if some sweaty neckbeard spends 50hrs straight camping spawnX only to go LD and is later found hanging in his moms basement. Some other disappointment in their life would have driven them insane anyways.
Find some friends, ask to "solo" it with the proviso if you lose it they clean up your mess, and loot it.
You may excel at chantering but i fear your bottleneck will be the making friends part of the solo challenge quest.
I appreciate your feedback. As I mentioned in another post, I have already completed the solo challenge. My concern now is to advocate for more equality on the server. The camp is controlled primarily by two guilds, and for the last 32 days, by a third guild, all of which have the resources to hold it 24/7. This isn’t an issue of not having friends; it’s a systemic problem that affects the fairness and accessibility of the camp for the broader player base.

The current system creates an unhealthy environment and monopolizes opportunities, making it difficult for solo players, smaller groups, and frankly the remaining guilds besides the top 3 to participate. Implementing a roll system would address these issues, ensuring a fairer and more balanced experience for all players. Thank you for understanding the broader context and the reasons behind this proposal.
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  #110  
Old 08-07-2024, 06:48 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by berbax [You must be logged in to view images. Log in or Register.]
I appreciate your feedback. As I mentioned in another post, I have already completed the solo challenge. My concern now is to advocate for more equality on the server. The camp is controlled primarily by two guilds, and for the last 32 days, by a third guild, all of which have the resources to hold it 24/7. This isn’t an issue of not having friends; it’s a systemic problem that affects the fairness and accessibility of the camp for the broader player base.

The current system creates an unhealthy environment and monopolizes opportunities, making it difficult for solo players, smaller groups, and frankly the remaining guilds besides the top 3 to participate. Implementing a roll system would address these issues, ensuring a fairer and more balanced experience for all players. Thank you for understanding the broader context and the reasons behind this proposal.
I will agree with the proposal if it abolishes URN on blue as well
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