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  #1  
Old 07-20-2024, 12:04 PM
plzrelax plzrelax is offline
Kobold


Join Date: Jan 2017
Posts: 127
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
MAG/MAG/MAG would struggle versus really challenging stuff but would be stupidly powerful and fun while leveling. Three air pets (throw in some Gnoll Hide Lariats when possible) to keep mobs perma-stun locked, along with triple Burnt Wood Staff spam. Mobs melting as fast as they can be pulled, pets barely taking damage.
I’m early green, weren’t there some relatively low level all mage/necro groups that were able to go in pretty deep into zones like lguk pretty early on in the server? I don’t think enchanters were part of those groups (maybe they were)

I think the answer to this question can change depending on the stage of the server. A power trio early on can help fund the shaman/monk/bard or whatever later on in the server’s life
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  #2  
Old 07-20-2024, 12:55 PM
Solist Solist is offline
Fire Giant


Join Date: Sep 2018
Posts: 751
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Originally Posted by plzrelax [You must be logged in to view images. Log in or Register.]
I’m early green, weren’t there some relatively low level all mage/necro groups that were able to go in pretty deep into zones like lguk pretty early on in the server? I don’t think enchanters were part of those groups (maybe they were)

I think the answer to this question can change depending on the stage of the server. A power trio early on can help fund the shaman/monk/bard or whatever later on in the server’s life
Mages on green's pets capped at level 29. Yes on lguk, but after mid 30's that all fell apart fairly rapidly. You had to carry a mage after that, big burdon on the grp.
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