Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #51  
Old 07-19-2024, 10:25 AM
Penish Penish is offline
Fire Giant


Join Date: Aug 2013
Posts: 759
Default

i think its all about how you work those pocket toons, i mean lik how else you gonna play eq
Reply With Quote
  #52  
Old 07-19-2024, 10:32 AM
Vear99 Vear99 is offline
Scrawny Gnoll


Join Date: Jul 2024
Posts: 22
Default

Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
no pocket chars thats dumb

but yeah, would like to do an off-meta route too... a kickin-it-kunark flavor
You could also try to do all of the special iksar quests at an appropriate level, although it's really sad the final ones aren't in here. I got the 8th Cudgel on TAKP but not in time to really get much benefit from the Carnage click.
Reply With Quote
  #53  
Old 07-19-2024, 10:37 AM
Toxigen Toxigen is offline
Banned


Join Date: Jan 2021
Posts: 4,776
Default

Quote:
Originally Posted by Vear99 [You must be logged in to view images. Log in or Register.]
Agreed. On the other side of the equation, I think Warrior/Cleric/Mage is very strong at 60 when well geared. When you have 6000 HP and 1500 AC, you just don't need slow, and damage shield/potions become extremely effective. Throw in Boots of Bladecalling and an epic pet and the Mage is bringing a lot of damage. Plus mod rods can at least numb the pain of losing clarity a little. They are kind of like a boxer with only one punch, but it's a good one.
lol wat

theres no way this trio out performs shaman / monk / necro at any stage of the game

even with a truncheon
Reply With Quote
  #54  
Old 07-19-2024, 10:42 AM
Penish Penish is offline
Fire Giant


Join Date: Aug 2013
Posts: 759
Default

vear is dsm, btw
Reply With Quote
  #55  
Old 07-19-2024, 10:46 AM
Toxigen Toxigen is offline
Banned


Join Date: Jan 2021
Posts: 4,776
Default

Quote:
Originally Posted by Penish [You must be logged in to view images. Log in or Register.]
vear is dsm, btw
lmao no way
Reply With Quote
  #56  
Old 07-19-2024, 10:49 AM
Penish Penish is offline
Fire Giant


Join Date: Aug 2013
Posts: 759
Default

who else could make a claim that fucking stupid? lol
Reply With Quote
  #57  
Old 07-19-2024, 11:07 AM
DeathsSilkyMist DeathsSilkyMist is online now
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 7,279
Default

Quote:
Originally Posted by Vear99 [You must be logged in to view images. Log in or Register.]
When duoing with an enchanter, a good cleric will always stun the charmed pet rather than healing the enchanter. Stun costs 35 mana and can prevent thousands of damage if the enchanter is getting interrupted - unless it gets resisted, and going from L52 to L60 dramatically decreases this chance. In addition, clerics get their first and only AE stun at L55, which is extremely convenient when the enchanter gets summoned. Also, a geared L60 cleric can probably sustain CH around 50% longer than a L52 pocket cleric, who is by definition poorly geared. Of course the more gear and skills his group mates have the more they can compensate for this, so you can quibble over the definition of unlocked, but clerics definitely enjoy a nice increase in power through the 50s.
Enchanters can surive charm breaks just fine without a Cleric and their stuns. A level 52 Cleric has enough mana to CH Chardok Royals. What content would this trio be doing that a 52 cleric couldn't do when compared to a 60 cleric. Nobody is answering the question. I can only assume they don't have an answer.
Last edited by DeathsSilkyMist; 07-19-2024 at 11:16 AM..
Reply With Quote
  #58  
Old 07-19-2024, 11:24 AM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

/facepalm

The salty bitch who’s never leveled a cleric is telling the rest of us who have about how the power curve changes for clerics with the final 8 levels of their spell book and character progression. All because he heard (like literally last week) from somebody that they managed to squeak a success on chardok royals by the skin of their teeth (a feat a shaman can’t accomplish).

All the sudden it’s ok if all the clerics stop logging in at level 52 lol

What a fucking tool.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Last edited by Troxx; 07-19-2024 at 11:26 AM..
Reply With Quote
  #59  
Old 07-19-2024, 11:38 AM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,185
Default

WAR/MAG/CLR would be good but you'd definitely want a Truncheon for slow 50+ and you would be leaning very heavily on the Cleric for all CC and lull splitting, which would bite you in the ass after awhile. I wouldn't want to play this unless the Warrior and Cleric (the latter with a nice CHA set) were both well-twinked from the jump. This trio would be a fun non-stop chainsaw through low blue mobs, but I think the best you can say about it is that it would be an easy way to level two very in-demand raid classes and a CoTH bot at the same time.
Reply With Quote
  #60  
Old 07-19-2024, 11:47 AM
Penish Penish is offline
Fire Giant


Join Date: Aug 2013
Posts: 759
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
WAR/MAG/CLR would be good but you'd definitely want a Truncheon for slow 50+ and you would be leaning very heavily on the Cleric for all CC and lull splitting, which would bite you in the ass after awhile. I wouldn't want to play this unless the Warrior and Cleric (the latter with a nice CHA set) were both well-twinked from the jump. This trio would be a fun non-stop chainsaw through low blue mobs, but I think the best you can say about it is that it would be an easy way to level two very in-demand raid classes and a CoTH bot at the same time.
pretty sure the thread is called BEST TRIO, not viable trio's

cool story bro
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:47 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.