Quote:
Originally Posted by Salaryman
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I like wow, I am the King of IronForge, but the instanced bosses and lack of classes like bard and enchanter make this vote a no.
EQ was made by a company that thought they would go under after launch like Morrowind and Demon's Souls, you dont get quality and risk taking like that without those parameters happening.
Spiritual succesor to EQ: Darkfall Online.
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IDK if you can count Darkfall because this is the first time I've heard of it, and I have played almost every MMO on the market. If we were just talking about game design I would have said Rift because while it's like WoW, it is actually also very much like EQ in the sense that it actually did have support classes like bard and enchanter and they played critical roles in groups and raids. They also had Reavers which played similarly to Shadow Knights in EQ, and things like armor dye and housing (EQ 2, but still a sony concept). But because the game's success was so short lived, I can't really count it.
When I played WoW classic and P99 back to back the parallels became really obvious when it came to class design. Paladins felt like bards with their different auras that effected entire groups. Hybrids in general were subpar at everything. Warriors were the only tanks and scaled ridiculously well with gear (very similar to EQ). Priests were the only REAL healers, with druids and shamans feeling second rate comparatively. This made Priests feel like they were directly inspired by Clerics from EQ.
Enchanters being removed from the game? Not really. I feel like they made every class an Enchanter when WoW launched. I remember trying to piece together groups and raids based off of what classes had different CC than what we already had. I would also argue that Priest's mind control was because of charm in EQ. We've never seen mainstream MMOs afterwards really implement such a skill (at least to my knowledge).
But also the way the zones are designed in early WoW is VERY EQ inspired. Like having to wait at the docks to get on a tiny raft that will take me out to an island where I get quests reminds me of Toxxulia forest. The huge run that night elves have to make to get to the rest of the allied forces. Anytime I run through the wetlands, and see all kinds of dangerous high level mobs crossing the path in front of me, I have flashbacks to the run you make through the Karanas to get from Qeynos to Freeport. The ramp at the end of the Wetlands run (Dun Algaz) is almost certainly inspired by the ramp to Highpass.
Like there's so many other examples I could use.
I've played sooooo many MMOs and none of them had a start that was so obviously inspired by EQ other than WoW. Like yeah, I know retail isn't like that, but neither is EQ live, lol. Like Classic WoW has more in common with EQ than EQ live does.