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#11
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The CH mana efficiency values are just rough values to show that CH isn't as efficient as people imagine in the lower levels, due to lower max HP's. It's going to vary based on how risky you are playing, what expansion you are in, and how good your equipment is. Classic is going to have lower HP mobs than Velious, for example. 40% health CH'es are often the norm. You can go lower, but honestly a death in the party or charmed mob is probably going to set you back more than the slight loss in efficiency. People cannot claim Shamans are vastly inferior healing-wise for a good majority of the 1-59 leveling process when looking at the rough numbers. Regen is fine for healing in a Caster/Priest Group. If your group doesn't end up needing it, you can save mana of course. But then that shows you didn't need the more efficient heals from a Cleric anyway. The Shaman is doing just fine healing-wise already. Damage spikes aren't as bad in the lower levels, which is what we are discussing. Regen also helps more in lower levels. There's a reason why people put Fungi Tunic on every character they can, and that is +15 HP regen. +10 HP Regen is pretty nice for lower levels. DoT DPS helps when you root/rot. It doesn't matter if you don't like it. It is a valid strategy. Nobody has proven otherwise. Trying to pretend it isn't a valid strategy is not helpful. It is the same thing with Pocket Characters. Pretending they don't exist is doing a disservice to the readers who don't care about people's personal opinions of them. Give people the options and let them decide how to play. JBB works well as a DD spell. Clerics do not get a JBB equivalent to my knowledge. Mana DD spells from a Shaman work too if you prefer that strategy, but DoTs are more efficient, and root/rotting is valid. Yes, I did forget the Daring/Valor/Resolution line. The HP gap widens by 130-250 HP depending on level, but this is still not enough of a gain to use it as a strong point against Shamans. Plenty of people start fights well under 100% HP, because they know they don't need all of their max HP to survive a generic XP mob encounter. This is especially true considering the other buffs Shamans provide that Clerics do not. I'd rather have less crit fails on lulls via CHA instead of a bit more max HP. Especially in higher levels when mobs will chew through 200 HP in 2 hits. If you are at a point where you are at 200 HP remaining, things have already gone sideways. Having a CHA buff also means the Enchanters can put on more +HP gear instead of +CHA gear, which will reduce the gap. Quote:
Simply mimicking me just makes you look bad. But I appreciate you flatter me with mimicry!
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Last edited by DeathsSilkyMist; 06-30-2024 at 11:35 PM..
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