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#4771
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The rest of your post is just a combination of lies about things I have said, or lies about what you claim I believe. I'd ask you to actually quote me on any of this, but you can't of course. You can't even provide logs for your clams about Mage DPS, which is the easiest thing in the world to do. Just look at your claim that I said "you can pocket any class". Clearly nonsense. Please quote me saying this. Do you have reading comprehension issues, or are you delusional? Quote:
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You look really silly right now. Thank you for continuing to concede via trolling and meltdown.
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Last edited by DeathsSilkyMist; 06-28-2024 at 11:30 AM..
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#4772
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This this thread has within its scope the full game. Like also levels 1-59. Enchanters can flat out solo most content that a small squad can be expected to tackle.
What content/targets does a shaman make possible that otherwise couldn’t be done with 2 enchanters and a cleric (just 3) couldn’t handle?
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#4773
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You bring the Shaman because they provide more use at level 60 with Torpor. West Waste Dragons and Fungi King are two level 60 camps where a Shaman is preferred over a Cleric. The truth is most camps that this group would be going after can use a Shaman instead of a Cleric, because Torpor Tanking with Slow is very effective. This thread doesn't allow Warriors in the group, so content that needs a Cleric to CH a Warrior is off the table. I liked some of 7ThGate's suggestions for possible Cleric camps, but those are pushing the limits of what this group could do, and also you'd run afoul of guild politics if any of your group members are in a guild. If you are going the farm crew Wizard port route, Wizard/Shaman/Enchanter/Enchanter can solo three separate camps while waiting for bigger targets. Cleric can't solo a lot of higher value camps unless the group is spending a lot of money on things like Puppet Strings, so they'd just be stuck with an Enchanter who could solo the camp without the Cleric. You'd only have two separate camps being farmed if you had a Cleric. A group of four level 60 casters can easily power level a shared pocket cleric account to 49 for occasional CH and reses. I am glad we finally agree on something.
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Last edited by DeathsSilkyMist; 06-28-2024 at 01:46 PM..
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#4774
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You seem to make a few assumptions here. One of these is outright not the case, the other is debatable.
Assumption 1: Pocket characters are allowed. The fact that the OP limited the group size to 4 and the class types to casters only implies that they want to know what the best possible set-up would be that ONLY ALLOWS 4 players and all must be casters. Not 4 casters who leveled a pocket 5th (or 6th/7th/8th/whatever) to meet the needs that couldn't be met by the 4 person limit. This assumption to me seems to be just simply wrong. Pocket classes were not to be considered. If you give up the cleric spot you permanently give up cleric rezzes/buffs and whatever else you might need or want from a cleric. Assumption2: that the scope of this thread was only factoring level 60 and with a farm crew mentality. If that's the case it is 4 separate solo classes holding down 4 separate camps and "grouping" cooperatively in separate locations. Assumption 1 is clearly wrong. Assumption 2 is up for debate as the OP didn't really specify. I interpreted this thread as a challenge of sorts. 4 friends had to get together and make new level 1s and experience EQ with the 'best possible 4 person all caster class'. This includes leveling, camping items, buying spells gear, getting TO 60. Getting those 60 spells .. and doing all the coolest things within the potential of a 4 person (4 in game character restricted) group that was all casters. Please quit shitting around with the concept of a pocket cleric. If you drop the cleric for a shaman you have no rez, complete heal, cleric buffs, etc.
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#4775
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2. I didn't bring up the Wizard farm crew setup, Foritor did. Please actually read the thread. This is just another example of you making things up. You agreed in the previous post that the Enchanters don't need the Cleric to level to 60, so you have no reason to prefer the Cleric over the Shaman, other than your opinion. If you think this group isn't going to reach level 60, group composition doesn't really matter. Four Mages could get from 1-40 just fine, and quit after getting bored. Please stop trolling this thread with nonsense, lies, and silly gifs.
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#4776
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Look man, we get it. You want to be able to pocket a cleric because: -Shamans can't complete heal -Shamans can't buff the cleric/druid line of HP and don't have symbol -Shamans can't stun charm breaks -Shamans are not really effective blast healers ... and when shit hits the fan (and it will with nasty charm pets) -Shaman's can't rez You've just moved the goalposts again to make the entire scenario allow for your chosen class to fit into this class. Quit being obtuse
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#4777
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He doesn't understand how Shamans work, and can't even name one camp that needs a Cleric, while I can name multiple camps that need a Shaman. Please stop trolling, and learn the game.
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#4778
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... because EQ isn't actually hard. Only classes I haven't leveled to 60 are rog/sk/ench/wiz. I'm not sure which project I'll take up next. You only argue for allowing pocket clerics because YOU KNOW that without that allowance there is no reason ... whatsoever ... to EVER consider replacing a cleric with a shaman (as the sole healer) for this group.
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Last edited by Troxx; 06-29-2024 at 02:20 PM..
Reason: Sorry pulling a DSM with stealth edit
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#4779
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Actually ... name every single camp out there you can think of that needs a shaman where 2x enchanter + cleric + literally any other caster would not be sufficient. I swear to god if you name WW dragons I'm gonna laugh in your face. A necro or mage summon pet can tank a slowed WW dragon far better than a shaman ever could - and enchanters can still handle their pets getting charm dispelled periodically. Funny thing then is that a long ass shaman solo fight suddenly becomes 90-99% shorter in duration. Nothing in this game NEEDS most classes. I'll be impressed if you can name one single encounter in this game that is possible WITH a shaman but is impossible WITHOUT a shaman that could be done by 4 caster classes otherwise. You threw down the gauntlet. Ball is in your court.
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#4780
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Troxx is mad with a double post.
He still can't explain what a pocket character is, even though this is common practice for many years. He still doesn't know that Shamans can Torpor tank, because he never metions it when describing how shamans work. He can't name a camp that needs a Cleric. I've named camps that are better with a Shaman compared to a Cleric multiple times, but he doesn't read. He constantly asks other people for evidence, while never providing any of his own. It's sad. This is why he trolls, because he can't win an argument normally. He cannot admit when he is wrong.
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Last edited by DeathsSilkyMist; 06-29-2024 at 02:52 PM..
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