![]() |
|
#11
|
||||
|
Quote:
You simply add the main hand damage bonus to the final damage number. So if a weapon hits for a maximum of 100 on your character, you would deal 109 damage total after the main hand bonus is applied. 2 handed weapons get an additonal damage bonus if their delay is large enough. I want to say this damage table is accurate for P99: https://lucy.allakhazam.com/dmgbonus.html?setcookie=1 So in the case of TStaff vs. IFS, TStaff gets +29 damage added to the final damage value, and IFS gets +34 damage added to the final damage value. These values have the main hand damage bonus already added in, and are for a level 60 character. EDIT: I did do max damage calculations before. This is using a 46/44 weapon on a level 60: Minus factor can be found in the link starting on line 5285: https://github.com/EQEmu/Server/blob...one/attack.cpp Damage Table for a level 60: { 285 Max Extra, 23 Chance, 65 Minusfactor } 1. 225 Offense Skill + ((2 * 231 Strength - 150) / 3) + 21 ATK (1x AoB item + Firefist) = 350. 2a. 350 - 65 (Minusfactor from damage table) = 285 2b. (285 / 2) + 100 = 242.5 2c. ((46 Weapon Damage * 2) * 242.5) / 100 = 223.1 2d. Add 2h damage table bonus. Total is 37 according to https://lucy.allakhazam.com/dmgbonus.html?setcookie=1 (this includes the formula 3 + ((60 level - 28) / 3) + ((44 delay - 40) / 3)). 37 + 223.1 = 260.1 https://youtu.be/Py96jk2NflU video link for test.
__________________
| |||
|
Last edited by DeathsSilkyMist; 06-11-2024 at 10:56 AM..
| ||||
|
|