Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 08-18-2011, 05:04 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
not to mention the dps the charmed dual wielding hasted pet adds. Probably more than three bards would.

Any xp group only has to worry about breaking camp once. Bards don't pull any better than any other class with pacify indoors, and are worse at splitting spawns than any class with feign. I would never take someone in an xp group for pulling ability. That is an incredibly minor part of an xp group.
It depends on the situation. In howling stones having a good puller (one who can pull through paintings/avoid 500 damage unresistable HT's etc.) is a big deal and can greatly increase the number of mobs the group gets per spawn cycle. That's just one example. I also never said to take them based on their pulling ability alone - take Bards because they are the best pullers in addition to being extremely good at CC. Or invite an enchanter instead because they are the best CC and still decent at pulling, whatever. Just recognize that both classes are very useful to have and a good Bard will pull their weight much better than an average enchanter. As for the other stuff you said, just refer to my previous posts.

edit: also, bard songs don't cost mana. Just sayin'.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #12  
Old 08-18-2011, 05:19 PM
Dr4z3r Dr4z3r is offline
Fire Giant


Join Date: Oct 2010
Posts: 565
Default

Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
Also, people who [/thread] in their own post have small dicks.
When the first post, consisting only of "go!" is an obvious attempt to incite an argument, I feel no obligation to contribute to the thread in any capacity other than perhaps attempting to kill it before it starts.
Last edited by Dr4z3r; 08-18-2011 at 05:20 PM.. Reason: accidentally a word
  #13  
Old 08-18-2011, 05:24 PM
Kope Kope is offline
Fire Giant


Join Date: Jun 2011
Posts: 789
Default

Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
When the first post, consisting only of "go!" is an obvious attempt to incite an argument,
Not supposed to be an argument, but a discussion on the mechanics of 2 seprate classes that have some crossed abilities.
  #14  
Old 08-18-2011, 05:46 PM
Kevlar Kevlar is offline
Sarnak


Join Date: Jun 2011
Posts: 486
Default

Think of it this way. An enchanter is a force multiplier.

A bard is a force adder.
  #15  
Old 08-18-2011, 07:59 PM
jerok88 jerok88 is offline
Kobold


Join Date: Jun 2011
Posts: 109
Default

Quote:
Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
Think of it this way. An enchanter is a force multiplier.

A bard is a force adder.
I'm trying to think that way, but it's not working.
  #16  
Old 08-18-2011, 08:10 PM
Kevlar Kevlar is offline
Sarnak


Join Date: Jun 2011
Posts: 486
Default

Quote:
Originally Posted by jerok88 [You must be logged in to view images. Log in or Register.]
I'm trying to think that way, but it's not working.
An enchanter is always adding to a group in multiple ways, be it CC, DPS, Mana Regen, Melee Haste.

A bard can do the same things, just on a more limited scale. The bards more limited abilities are also more easily replaced than the enchanter. The bard does not add as much to the group, and can not add everything at the same time like an enchanter.

There is a reason the "Holy Trinity" was War/Cler/Chanter, not War/Cler/Bard.
  #17  
Old 08-18-2011, 08:24 PM
SearyxTZ SearyxTZ is offline
Planar Protector

SearyxTZ's Avatar

Join Date: Jun 2010
Posts: 1,408
Default

Bards are better because I play one



I know many popular indie songs
  #18  
Old 08-18-2011, 11:06 PM
Dr4z3r Dr4z3r is offline
Fire Giant


Join Date: Oct 2010
Posts: 565
Default

Quote:
Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
An enchanter is always adding to a group in multiple ways, be it CC, DPS, Mana Regen, Melee Haste.

A bard can do the same things, just on a more limited scale. The bards more limited abilities are also more easily replaced than the enchanter. The bard does not add as much to the group, and can not add everything at the same time like an enchanter.

There is a reason the "Holy Trinity" was War/Cler/Chanter, not War/Cler/Bard.
A bard can pull and CC the whole Drolvarg Bodyguard room, and doesn't have much trouble tanking all of the mobs while mezzing. Plate armor: Don't knock it!
  #19  
Old 08-18-2011, 11:10 PM
Fourthmeal Fourthmeal is offline
Fire Giant


Join Date: Aug 2010
Posts: 967
Default

bards
__________________
Fourthmeal - Peace Pipe
  #20  
Old 08-19-2011, 01:28 AM
jerok88 jerok88 is offline
Kobold


Join Date: Jun 2011
Posts: 109
Default

Quote:
Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
An enchanter is always adding to a group in multiple ways, be it CC, DPS, Mana Regen, Melee Haste.

A bard can do the same things, just on a more limited scale. The bards more limited abilities are also more easily replaced than the enchanter. The bard does not add as much to the group, and can not add everything at the same time like an enchanter.

There is a reason the "Holy Trinity" was War/Cler/Chanter, not War/Cler/Bard.
Let me list some major abilities

Bard - haste, overhaste (in velious) selos, snare, slow, fear, mez, charm, mana regen, hp regen, stamina regen, lull, DoT songs for dps, no mana require for songs, invis, find corpse, debuff ac, debuff resists, damage shield, absord dmg shield, plate armor, dual-wield melee, track, sneak, hide, pick lock, str/agi/dex/int/wis/cha buff, atk buff, see invis, ac buff, resist buffs, song of highsun (gates mob back to start),

Ench - haste, slow, mez, mana regen, stun, charm, pet, debuff, ac, debuff resists, damage shield, invis, root, ac buff, regen stam, fear, str/dex/agi/int/wis/cha buff, str buff

So bard can do a lot more than an ench can, can make up for weakness in a group in ways the ench can't.
No dru/rang/nec? Bard snare.
No ench/sham? Bard slow/mana/haste.
No tank? Bard tank up to a point.
No puller? Bard pull.
Heals low? Bard regen.
Time to run? Drum selos.

The ench is required for places where the bard can't mez, and for leet charm dps at higher levels, but I would take a well played bard over an ench in 90% of my groups. Only an enchanter is required I must say, although bard resist songs are up there in terms of necessity.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:27 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.