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#1
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Quakes are a significantly better form of competition because the rewards each team gains scales with how efficient they are in a close to linear manner, rather than being a repeated series of head to head checks that gives almost all the kills to the better team.
If your group is half as efficient as another group, you get about half the kills on a quake. If you're doing repops, you get nothing as you just lose the vast majority of things you contest, which then creates a negative feedback loop where people don't want to contest stuff since they're almost guaranteed not to get it. There's a reason why there are like 5 entities active on quakes and 1 or 2 contesting most natural spawns. Quakes give an opportunity to try and incrementally improve by using teamwork and strategy, while natural spawns essentially require you to field experienced racers or there's no point in showing up 99% of the time.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
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#2
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Quote:
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
***this post is purely spiritual, speculative, apolitical and nonpartisan in nature. | |||
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#3
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The hyper competitive mode only worked when the bulk of the playerbase was leveling their 1st, 2nd, maybe even 3rd toon, and located in places like mistmoore, city of mist, sebilis, or plane of sky/HoT - and so didn't care that all the raid content was scooped up in 300ms by sweaty guild 1 or 2.
But by 2019 or so everyone that plays p99 had 2-3+ 60s, all their sky gear, and all their HoT gear, and nothing to do but stand around and watch those sick FTEs. So the server staff had a decision to keep catering to the 50 people that like esport everquest or to find a way to give everyone something to do again. Shockingly, they chose the latter. | ||
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