Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Green Bugs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 10-29-2023, 03:33 PM
Passenger Passenger is offline
Kobold


Join Date: Oct 2019
Posts: 182
Default

Found a couple more posts stating the weight as 0.4 explicitly.
- https://groups.google.com/g/alt.game...m/61th0MQAdngJ
Quote:
Sam Schlansky
Dec 11, 1999, 8:00:00 AM

gwr...@verant.com (Gordon Wrinn) wrote in
<s53rc0...@news.supernews.com>:

>Shrike <shr...@alcaudon.com> wrote in message
>news:3851B242...@alcaudon.com...
>> Right now, some of us carry a lot of research and trade
>> containers (me, Large sewing kit, jewelry kit and soon
>> Concordance of Research), but the paranoia of hitting
>> accidentally the "combine" button stops us from using them as
>> containers, therefore wasting a lot of space in the bank or on
>> our persons. Come on, Verant, this wouldn't be hard to
>> implement.
>
>These items aren't meant to be used as containers.

So?

I hesitate to bring this to the attention of the nerfing gods, but...

A large sewing kit weights 0.4 and has eight extra large slots. A
backpack weighs 3.0 and has eight large slots. I save 18.2 weight
units by using seven large sewing kits instead of seven backpacks.
. . .
- https://groups.google.com/g/alt.game...m/OpOidoZKUSoJ
Quote:
Robert Scott Clark
May 3, 2000, 7:00:00 AM

Sergey Dashevskiy <xi...@tcimet.net> wrote:
. . .
>I'm not sure which 8 slot bags he's talking about. He may be right.
>Backpacks weigh 3, handmade (10 slot) weigh 3, sewing/fletching kits
>weigh 1 or less, not sure

Sewing is 0.4

I think the fletching is the same.
I think there's enough evidence to say that Large Sewing Kits weighed 0.4 by the end of 1999. I wasn't able to find any other comments corroborating a weight of 1.0, however, if the kits did indeed start at 1.0, then a change would have had to occur between July and October 1999 (from the comments in the previous posts).

The Sept 14 1999 patch did make a number of changes/additions for tradeskills. Dolalin documented changes to fletching, tailoring patterns, and silk combines previously.

- https://groups.google.com/g/alt.game...m/BdhMaE_kIkAJ
Quote:
>September 14th, 3:00pm
>----------------------
>Trade Skills:
>- Tailoring: More items have been added to the trade skill. The instructions on how to make the new items were also added. The difficulty of some tailor-made items was lowered making them easier to produce. New patterns now exist t round out the tailor-made items.
>- Brewing: New liquor can now be made. The instructions are hinted at in the game.
>- Pottery: The Mortar and Pestle is now droppable and Vials are now stackable
>- Bowyer: More slots have been added to the Fletching Kit. Dual-cam bows have been added.
>- Fletching: The range of normal store-bought arrows has been reduced. Players may now make a cheaper more effective arrow with the fletching skill. Nock vendors now sell all arrow components.
If there is sufficient evidence that the kits started at 1.0 wt, I'd argue this is when the change occurred.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:51 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.