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  #1  
Old 10-18-2023, 04:55 PM
Awsten_Tx Awsten_Tx is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Cleaned up the latest replies. Don't troll bug threads.
In an effort to get this thread back on track, I am reposting what I have found regarding trueshot and bow bonuses...

I dont know if this has been reviewed, but I have found the following patch notes which give insight into how trueshot worked, and thus how archery performed using 2 different patch notes.
-
------------------------------
January 9, 2001 3:00 am
------------------------------
- Corrected a bug that was causing damage while using the "Trueshot"
Discipline to be the same regardless of the quality of your bow.

This patch, changed the mechanics of trueshot whereas before it made the damage 45, regardless of the bow delay. Sony made this change, then analyzed the damage of rangers, and subsequently made the following change a week later.
-
------------------------------
January 17, 2001 3:00 am
------------------------------
The ranger's "Trueshot" discipline has had its damage increased after
analyzing data from its fix last week. Prior to the last patch, all
bows, while under the discipline, were hitting as if they were 45dmg
bows regardless of the delay. Last week's patch fixed it so that damage
was based on the damage of the bow. This weeks patch increases damage
bonuses in relation to delay (longer delays yield better damage
bonuses).


This patch specifically tells us that Trueshot yielded better damage bonuses for rangers based on the delay of the bow. In my opinion, this means two things. Bow had their own independent damage bonus (separate from whatever weapon was in primary slot), and 2, Trueshot would amplify the damage bonus. Sony straight up said, longer delays yielded better damage bonuses.
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  #2  
Old 10-19-2023, 09:50 PM
Thrilla Thrilla is offline
Sarnak

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Posts: 238
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Quote:
Originally Posted by Awsten_Tx [You must be logged in to view images. Log in or Register.]
In an effort to get this thread back on track, I am reposting what I have found regarding trueshot and bow bonuses...

I dont know if this has been reviewed, but I have found the following patch notes which give insight into how trueshot worked, and thus how archery performed using 2 different patch notes.
-
------------------------------
January 9, 2001 3:00 am
------------------------------
- Corrected a bug that was causing damage while using the "Trueshot"
Discipline to be the same regardless of the quality of your bow.

This patch, changed the mechanics of trueshot whereas before it made the damage 45, regardless of the bow delay. Sony made this change, then analyzed the damage of rangers, and subsequently made the following change a week later.
-
------------------------------
January 17, 2001 3:00 am
------------------------------
The ranger's "Trueshot" discipline has had its damage increased after
analyzing data from its fix last week. Prior to the last patch, all
bows, while under the discipline, were hitting as if they were 45dmg
bows regardless of the delay. Last week's patch fixed it so that damage
was based on the damage of the bow. This weeks patch increases damage
bonuses in relation to delay (longer delays yield better damage
bonuses).


This patch specifically tells us that Trueshot yielded better damage bonuses for rangers based on the delay of the bow. In my opinion, this means two things. Bow had their own independent damage bonus (separate from whatever weapon was in primary slot), and 2, Trueshot would amplify the damage bonus. Sony straight up said, longer delays yielded better damage bonuses.
For a ranger, not up on my EQemu code, but how would that automatically apply to fatties? Never got bowed once from a fatty on live through velious. Lots of stuff that isn't classic on this box, nerfed clickies, casted pumices, fatties bowing is game breaking, regardless. just my 2c.
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Last edited by Thrilla; 10-19-2023 at 10:15 PM..
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  #3  
Old 10-20-2023, 09:18 AM
Botten Botten is offline
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Posts: 2,946
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Per Awsten_Tx's information kinda clues into what may have happened.
Perhaps main hand delay became the blanket damage bonus by mistake.

- Main hand bonus damage based on delay of weapon was added a while back.
- A similar bonus damage based on delay was applied to bows.
- Along with the TrueShot buff and the delay damage bonus on bows then players see the damage described by rangers here:

https://everquest.allakhazam.com/db/...99021051596414

May 18 2001 at 1:28 PM Rating: Default
Acutally highest critical using trueshot on the glade is said to be 1100ish on a velk the sorcery. The bow was a efetti bow. Since delay is one of the factors in damage on trueshot. IE higher delay larger hits.

Kinwen

And

Jun 05 2001 at 10:20 PM Rating: Default

You are correct, high delay does aid with higher hits.
The hardest I have seen Darby hit with this is now 902.
He needs to work on his archery! [You must be logged in to view images. Log in or Register.]
-bort
Last edited by Botten; 10-20-2023 at 09:27 AM..
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  #4  
Old 10-20-2023, 06:22 PM
Thrilla Thrilla is offline
Sarnak

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Join Date: Jun 2013
Posts: 238
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Quote:
Originally Posted by Botten [You must be logged in to view images. Log in or Register.]
Per Awsten_Tx's information kinda clues into what may have happened.
Perhaps main hand delay became the blanket damage bonus by mistake.

- Main hand bonus damage based on delay of weapon was added a while back.
- A similar bonus damage based on delay was applied to bows.
- Along with the TrueShot buff and the delay damage bonus on bows then players see the damage described by rangers here:

https://everquest.allakhazam.com/db/...99021051596414

May 18 2001 at 1:28 PM Rating: Default
Acutally highest critical using trueshot on the glade is said to be 1100ish on a velk the sorcery. The bow was a efetti bow. Since delay is one of the factors in damage on trueshot. IE higher delay larger hits.

Kinwen

And

Jun 05 2001 at 10:20 PM Rating: Default

You are correct, high delay does aid with higher hits.
The hardest I have seen Darby hit with this is now 902.
He needs to work on his archery! [You must be logged in to view images. Log in or Register.]
-bort
Range attack spam seems unaffected by delay? It’s like a machine gun of 130+ dmg hits with fleeting quiver and range that is well beyond of a casters ability to land spells. 30 seconds for a fully geared velious wizard to go from 3400 plus hp including barrier to death.
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Last edited by Thrilla; 10-20-2023 at 06:38 PM..
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