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#1
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Quote:
I dont know if this has been reviewed, but I have found the following patch notes which give insight into how trueshot worked, and thus how archery performed using 2 different patch notes. - ------------------------------ January 9, 2001 3:00 am ------------------------------ - Corrected a bug that was causing damage while using the "Trueshot" Discipline to be the same regardless of the quality of your bow. This patch, changed the mechanics of trueshot whereas before it made the damage 45, regardless of the bow delay. Sony made this change, then analyzed the damage of rangers, and subsequently made the following change a week later. - ------------------------------ January 17, 2001 3:00 am ------------------------------ The ranger's "Trueshot" discipline has had its damage increased after analyzing data from its fix last week. Prior to the last patch, all bows, while under the discipline, were hitting as if they were 45dmg bows regardless of the delay. Last week's patch fixed it so that damage was based on the damage of the bow. This weeks patch increases damage bonuses in relation to delay (longer delays yield better damage bonuses). This patch specifically tells us that Trueshot yielded better damage bonuses for rangers based on the delay of the bow. In my opinion, this means two things. Bow had their own independent damage bonus (separate from whatever weapon was in primary slot), and 2, Trueshot would amplify the damage bonus. Sony straight up said, longer delays yielded better damage bonuses. | |||
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#2
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__________________
2x
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Last edited by Thrilla; 10-19-2023 at 10:15 PM..
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#3
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Per Awsten_Tx's information kinda clues into what may have happened.
Perhaps main hand delay became the blanket damage bonus by mistake. - Main hand bonus damage based on delay of weapon was added a while back. - A similar bonus damage based on delay was applied to bows. - Along with the TrueShot buff and the delay damage bonus on bows then players see the damage described by rangers here: https://everquest.allakhazam.com/db/...99021051596414 May 18 2001 at 1:28 PM Rating: Default Acutally highest critical using trueshot on the glade is said to be 1100ish on a velk the sorcery. The bow was a efetti bow. Since delay is one of the factors in damage on trueshot. IE higher delay larger hits. Kinwen And Jun 05 2001 at 10:20 PM Rating: Default You are correct, high delay does aid with higher hits. The hardest I have seen Darby hit with this is now 902. He needs to work on his archery! [You must be logged in to view images. Log in or Register.] -bort | ||
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Last edited by Botten; 10-20-2023 at 09:27 AM..
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#4
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__________________
2x
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Last edited by Thrilla; 10-20-2023 at 06:38 PM..
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