![]() |
|
#1
|
|||
|
![]() I didn't mention trade skills failing, I tried and failed to max jewelry on live. I wouldn't expect 100% success.
As far as real life goes if you have a compass, and I do, there is no fail. Why wasn't tracking programmed to fail reporting the direction of your target once in awhile? Does the tracking window fail to appear when activating the skill? Does bard corpse song not always point you in the correct location? Sense Dead? Does corpse drag suddenly go oops and not work? Instead of walking forward you trip and fall and bruise your arm! You failed to duck and that nuke actually lands on Tunare! All of the possible failures of the game's mechanics were specifically coded to do so including trade skills and sense heading. Many skills such as sneak, hide, lockpick, never fail at higher levels. I suppose I could spam sense heading over and over to come up with a succeed / fail ratio and compare it to other skills, I'm guessing that it probably lazily shares the same programming as trade skill failure instead of a skill like sneak or hide. | ||
![]() |
|
|