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Anyway, I am not talking about being interrupted actually. I am talking about the game allowing the cast to completely continue through the casting cycle, yet at the completion of the cast, a message says (to the effect of), "You begin casting XYZ spell, but your spell was interrupted." If that is true, the cast bar would and should stop at the point of interruption.
It does this when I am hit or stunned, etc., and the cast is interrupted. What I am talking about is casting a spell, not being hit, not moving, the cast bar cycles all the way through, but at the end, there is a mysterious, "you have been interrupted" and the spell doesn't execute. That is not correct.
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When you are hit or stunned, there is a chance that your spell will interrupt immediately. That is one component of spellcasting. Another component, is that you cannot move. This check is done at the end of the spellcast, so it is vital that the spell bar finishes. So they are two different things, and are both classic.
cheers,
Astuce