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Old 08-17-2011, 09:02 AM
visage visage is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
paladins solo better in dungeons 45 + imo. Thanks dw helmet...
How? Isn't Fd the ultimate tool for dungeons
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Old 08-17-2011, 09:04 AM
maverixdamighty maverixdamighty is offline
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depends on the dungeon. 40+ i soloed in solb/guk as a paladin with lull/root and dw helmet( free 6s heal) I'm sure i was more efficient than a sk.
  #3  
Old 08-17-2011, 09:08 AM
Kelven Kelven is offline
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Quote:
Originally Posted by visage [You must be logged in to view images. Log in or Register.]
How? Isn't Fd the ultimate tool for dungeons
Shadowknight FD leaves a lot to be desired.

1 second CAST time really freaking blows.. not only do you have to stand completely still, but you have to wait for the damn cast to go off, which gets interrupted sometimes, and is near impossible to time if you have 2 casters on you.

wtb death peace plz
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  #4  
Old 08-17-2011, 09:25 AM
visage visage is offline
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Ahh okay. We'll can anyone list something they did solo that they think the opposite class would've either had difficulty doing or not at all.
  #5  
Old 08-18-2011, 09:48 PM
Maurk Maurk is offline
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Paladins can solo better than SK's at later levels.
I'll challenge any SK to see who can solo longer, and more efficiently.

Heal > Lifetap. Root and superior heal ftw. If oom, DW helm heal

Also SK's can't solo casters well at all. Cannot stun unless they have a shield.
Not to mention, until DW helm gets nerfed, Paladin solo> SK solo by far.

SK's cannot CC.

SK's imo can hold better aggro (assuming they don't suck), and are more useful in raids, as they can be part of the pull team n such.

And srsly, the only difference for soloing undead is that undead generally have higher MR, and hit harder.
(thanks Ektar for clearing the matter.)

I can solo casters very well, being that most the time, they are trying to nuke me, and by timing my stuns right (as mob is casting) results in myself hardly ever being hit.
SK's aren't so lucky (SK fear kiting isn't too special btw, especially in dungeons.. )

And as long as I have enough mana to root (3-4% mana), I can solo just about any melee mob, by moving back after rooting, and helm healing.

and LoH is 100x usefull than the HT that gets resisted 70% of the time.

And Lull is not "shit" on this server, as it rarely fails for me.
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  #6  
Old 08-18-2011, 10:16 PM
Estu Estu is offline
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Quote:
Originally Posted by Maurk [You must be logged in to view images. Log in or Register.]
until DW helm gets nerfed
When does it happen and what is the nerf?
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  #7  
Old 08-17-2011, 09:26 AM
Treats Treats is offline
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If a Paladin is played right their CC can be as effective as an Enchanter (except on heavy casters where you cannot get out of LoS).
  #8  
Old 08-18-2011, 02:31 PM
greatdane greatdane is offline
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Paladin:

- Pretty good heals
- Decent buffs
- Ressurect
- Stuns
- Better 72m skill

Shadowknight:

- Feign death
- Reasonable DPS when not tanking
- Both types of invis
- Can solo decently
- Lifetaps
- Can hold aggro for less mana than paladins which is very helpful in chain-pulling groups where you never get to sit down
- Much better race choices
- Better gear in Kunark
- Insta-click invis
- Summon corpse
  #9  
Old 08-18-2011, 04:20 PM
Arillious Arillious is offline
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PVE: Depends on situation. I'd say SK because the races that SK's can be have advantages. FD also makes soling deep in dungeons a lot more practical.
PVP: Shadowknight - HT is better than LoH in PVP. The ability to snare is better than paladin root and is harder to resist. Lifetap to finish low targets.
  #10  
Old 08-18-2011, 05:03 PM
Kevlar Kevlar is offline
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Quote:
Originally Posted by Arillious [You must be logged in to view images. Log in or Register.]
PVE: Depends on situation. I'd say SK because the races that SK's can be have advantages. FD also makes soling deep in dungeons a lot more practical.
PVP: Shadowknight - HT is better than LoH in PVP. The ability to snare is better than paladin root and is harder to resist. Lifetap to finish low targets.
blind > root.
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