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#2
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depends on the dungeon. 40+ i soloed in solb/guk as a paladin with lull/root and dw helmet( free 6s heal) I'm sure i was more efficient than a sk.
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#3
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1 second CAST time really freaking blows.. not only do you have to stand completely still, but you have to wait for the damn cast to go off, which gets interrupted sometimes, and is near impossible to time if you have 2 casters on you. wtb death peace plz
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#4
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Ahh okay. We'll can anyone list something they did solo that they think the opposite class would've either had difficulty doing or not at all.
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#5
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Paladins can solo better than SK's at later levels.
I'll challenge any SK to see who can solo longer, and more efficiently. Heal > Lifetap. Root and superior heal ftw. If oom, DW helm heal Also SK's can't solo casters well at all. Cannot stun unless they have a shield. Not to mention, until DW helm gets nerfed, Paladin solo> SK solo by far. SK's cannot CC. SK's imo can hold better aggro (assuming they don't suck), and are more useful in raids, as they can be part of the pull team n such. And srsly, the only difference for soloing undead is that undead generally have higher MR, and hit harder. (thanks Ektar for clearing the matter.) I can solo casters very well, being that most the time, they are trying to nuke me, and by timing my stuns right (as mob is casting) results in myself hardly ever being hit. SK's aren't so lucky (SK fear kiting isn't too special btw, especially in dungeons.. ) And as long as I have enough mana to root (3-4% mana), I can solo just about any melee mob, by moving back after rooting, and helm healing. and LoH is 100x usefull than the HT that gets resisted 70% of the time. And Lull is not "shit" on this server, as it rarely fails for me.
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Arkenius Holyblade - Half elf Paladin <The Mystical Order>
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#6
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Quote:
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#7
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If a Paladin is played right their CC can be as effective as an Enchanter (except on heavy casters where you cannot get out of LoS).
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#8
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Paladin:
- Pretty good heals - Decent buffs - Ressurect - Stuns - Better 72m skill Shadowknight: - Feign death - Reasonable DPS when not tanking - Both types of invis - Can solo decently - Lifetaps - Can hold aggro for less mana than paladins which is very helpful in chain-pulling groups where you never get to sit down - Much better race choices - Better gear in Kunark - Insta-click invis - Summon corpse | ||
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#9
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PVE: Depends on situation. I'd say SK because the races that SK's can be have advantages. FD also makes soling deep in dungeons a lot more practical.
PVP: Shadowknight - HT is better than LoH in PVP. The ability to snare is better than paladin root and is harder to resist. Lifetap to finish low targets. | ||
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#10
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Quote:
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