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Old 09-05-2023, 11:22 PM
Trexller Trexller is offline
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Originally Posted by Yemic [You must be logged in to view images. Log in or Register.]
that was never implemented it was just code to show how it would work, what was placed today with update was if pets in a group do more than 50% they get a divided a cut as if they were an extra group member, or 50% of exp if solo.
things like this are actively reducing reasons to play quarm

if it's gonna mirror p99, people will just remain on p99
  #2  
Old 09-06-2023, 10:46 AM
Byrjun Byrjun is offline
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Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
things like this are actively reducing reasons to play quarm

if it's gonna mirror p99, people will just remain on p99
Yeah it's been getting a bit weird lately. Originally it seemed that the idea behind the server was classic EQ with some tweaks to make the game more fun, but that seems to be getting peeled back.

For example, no hybrid exp penalty is a great change because exp penalties are a terrible way to try to balance the game. So then why now nerf pet class exp by 75%? The justification is that Enchanter charm is too strong, but screwing over 3 other classes (which aren't even particularly strong classes) in the process just makes zero sense.
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Old 09-06-2023, 11:39 AM
Yemic Yemic is offline
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Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
So then why now nerf pet class exp by 75%? The justification is that Enchanter charm is too strong, but screwing over 3 other classes (which aren't even particularly strong classes) in the process just makes zero sense.
This is not the case though, its 50 if solo, or a split as group member if more than 50% of group damage
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Old 09-06-2023, 03:13 PM
Byrjun Byrjun is offline
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Originally Posted by Yemic [You must be logged in to view images. Log in or Register.]
This is not the case though, its 50 if solo, or a split as group member if more than 50% of group damage
It was originally 75%, I guess it was changed to 50% a couple days ago, but none of this matters because the entire idea is bad and nonsensical.
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  #5  
Old 09-07-2023, 04:09 PM
Secrets Secrets is offline
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Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
things like this are actively reducing reasons to play quarm

if it's gonna mirror p99, people will just remain on p99
The issue is charm is majorly impactful in classic - to the point where it needs a downside. This is the proper downside to charm to prevent its abuse. I heavily dislike how overpowered charm ends up being, so the risk/reward factor is penalized for the only area in which charm matters - rate of experience. Yes, it may impact Magicians and other pet classes, but those are also strong (& grouping will negate the issue entirely, anyway, as the pet change applies to a single pet doing 50% of the damage, so multiple active pets will not reduce experience.

Separately, we've made changes to avoid abuse on launch during the 'level rush' - such as bards being limited to 4 targets at a time in newbie zones like North Qeynos and Qeynos Hills, and 8 (maybe 15) mobs in non-newbie zones.

I think with all the changes we've made, there won't nearly be as much abuse from individual players - and grouping will hands down be the best experience you can have on launch. Some Bard players may get ahead still, same with Enchanters at a specific level. Some folks may opt to do early quests to get out of the launch rush. Whatever the case, I'm excited to see on launch how folks do.
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