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#231
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![]() to me, luclin still seems to be close to the classic setting, then pop + expansions, everything in the moon i enjoyed, but i'm guessing if they went to add luclin, they should reprogram some of the very powerfull items, mobs, to more of classic eq
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#232
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![]() Quote:
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Ulivar - 60 Sorcerer
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#233
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![]() aa's are great thing for those who want to stick to what ever class they like to play, figuring now, people get lvl 60, raid all the zones, or get the best gear they can, and roll alts, but with aa's it allows one to even advance their char beyond where they're currently at after getting all the best gear, so i dont see it as a bad thing
what will they do after velious is out, re release a new classic server in 2013?
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#234
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![]() really the nexus wasn't too terrible, it only went to 4 zones around the world i think (i duno its been awhile), not like how pop was with zones to every major city, which made it way too easy, and it wasn't instant either, you still had to wait 15 or so minutes before a port would go off, somewhat like waiting on a boat. Pop had instant gratification, which took the time out of travel, that is where the problem really started originating, that and the awful flagging and constant back flagging to be done just for a guild to progress. (which of course made cockblocking too common place)
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Ulivar - 60 Sorcerer
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#235
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![]() Quote:
..and as long as this one keeps running / people are found that will tweak, rebalance and adjust some custom content for SoL and PoP (that's a shitload of stuff to keep people busy for a while), I am all for it! [You must be logged in to view images. Log in or Register.] | |||
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#236
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Also, I think AAs were a great idea. Being able to advance your character past a straight level point was fun for me. Even though people mainly went for the same AAs because some were just so important for raids, you had the option to be different than any other person of your class. It added a small portion of true individuality. | |||
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#237
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![]() aa's aint a bad idea at all, though when i came back to eq after leaving when velious just came out, we played 4 months after luclin was out, but still didnt play alot till pop came out, classic i was 11, luclin/pop 14, so played mostly from ages 14-16ish, but i was a immature kid that could'nt sit his rog ass down so never got groups alot till rest of my family started up again, and was taught how to play
but growing up on mmo's learned how to play them very well and work with strategy in a group, though the strat is more to raiding, i just dont want to see this server die, because most people here, know what a real mmo is about
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#238
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![]() There is no post-velious because the world ends in 2012.
You'd be lucky to be alive - though not happy to be. Only people with computers are locked inside miltary installations watching reruns of old shows and wondering when they'll be able to return to the surface. EQ will be old mushy torn up manuals buried in forsaken grown over long abandoned homes. For hundreds of years zombies will be up here roaming the crumbling streets searching for rats and cockroaches. Humans that're still around will be living among decayed remains and small in numbers, forced into servitude and plagued with zombie disease. So anyway it'll be a tough life and most who survive will wish they had died.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
Last edited by stormlord; 08-16-2011 at 04:14 PM..
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#239
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![]() Release Luclin
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