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  #561  
Old 08-15-2023, 04:24 PM
Lune Lune is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Because there are good camps that do not have a 60+ kills per hour count.

Can you provide an example of a camp where a level 30 SK is soloing 60 mobs per hour?
Yes, I know there are good static spawn camps, but why use that scenario (one in which your kill speed is limited by spawn timers rather than character power) as an example in this discussion, where we're talking about character power?
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  #562  
Old 08-15-2023, 04:27 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
Yes, I know there are good static spawn camps, but why use that scenario (one in which your kill speed is limited by spawn timers rather than character power) as an example in this discussion, where we're talking about character power?
I already answered that question. Most camps do not have unlimited spawn rates in P99. They ARE limited by respawn timers.

You are using the minority case (Docks, for example) to make the claim that most camps are like that.

If you have played P99, you would know that most camps that players consider to be worth while are not high volume camps, where you are killing a ton of mobs. Why would guard killing be so popular if this wasn't the case? Guard spots have somewhere around 15 guards at maximum with a 30 minute respawn timer. A lot of them have less than that, while still being on a 30 minute respawn timer.

This means you are more likely to run into diminishing returns on DPS than not via respawn timers. That is just how P99 is set up.
Last edited by DeathsSilkyMist; 08-15-2023 at 04:33 PM..
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  #563  
Old 08-15-2023, 04:34 PM
Lune Lune is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I already answered that question. Most camps do not have unlimited spawn rates in P99. They ARE limited by respawn timers.

You are using the minority case (Docks, for example) to make the claim that most camps are like that.

If you have played P99, you would know that most camps that players consider to be worth while are not high volume camps, where you are killing a ton of mobs. Why would guard killing be so popular otherwise? Most guard spots have 15 guards at maximum with a 30 minute respawn timer. A lot of them have less than that.
You didn't answer my question; you are claiming that spawn-limited areas are the most popular way to level (false), and that therefore it is relevant to this discussion (also false). That is not a scenario where your character's power has much bearing (not to forget that even in this dumb scenario, STR beats INT, because 5% faster is better than no benefit whatsoever).

Guard killing is popular for low-effort soloists because guards live in zones with good ZEM's, are convenient, safe, and easy. They are far from the most popular or effective way to level.

If this is such a popular way to level, and INT does nothing leveling this way, how can you claim INT is a better stat than STR? If this is not the most popular way to level, STR clearly beats INT as you're killing everything 5-10% faster.
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  #564  
Old 08-15-2023, 04:36 PM
Ripqozko Ripqozko is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Easy. What if Docks are taken by another group? Are you going to steal their camp lol?

Do you not realize that this server does not have instancing, and thus you are not always guaranteed the best camps?

There aren't 200+ Docks-like camps in the game. People are going to have to choose other camps that have less mobs.
No one's ever in hole and there's like 6 camps there deep, same with velks upper and lower dogs always open. This isn't 2015.
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  #565  
Old 08-15-2023, 04:39 PM
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Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
You didn't answer my question; you are claiming that spawn-limited areas are the most popular way to level (false), and that therefore it is relevant to this discussion (also false). That is not a scenario where your character's power has much bearing (not to forget that even in this dumb scenario, STR beats INT, because 5% faster is better than no benefit whatsoever).

Guard killing is popular for low-effort soloists because guards live in zones with good ZEM's, are convenient, safe, and easy. They are far from the most popular or effective way to level.

If this is such a popular way to level, and INT does nothing leveling this way, how can you claim INT is a better stat than STR? If this is not the most popular way to level, STR clearly beats INT as you're killing everything 5-10% faster.
I did answer your question. If most camps are respawn timer limited, then that is a factor you need to consider when looking at player power. This includes DPS. You cannot change respawn timers, you simply have to live with them.

Most popular camps are limited by respawn timers, which means DPS is more likely to have diminishing returns than not for the average player.

You are simply making the false assumption that most players are doing Docks-style camps from 1-60. The game doesn't have that many camps of this kind for 1000+ people.

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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
No one's ever in hole and there's like 6 camps there deep, same with velks upper and lower dogs always open. This isn't 2015.
6 camps with 6 players = 36 players. Where are the other 964 players camping?
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  #566  
Old 08-15-2023, 04:41 PM
Ripqozko Ripqozko is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I did answer your question. If most camps are respawn timer limited, then that is a factor you need to consider when looking at player power. This includes DPS. You cannot change respawn timers, you simply have to live with them.

Most popular camps are limited by respawn timers, which means DPS is more likely to have diminishing returns than not for the average player.

You are simply making the false assumption that most players are doing Docks-style camps from 1-60. The game doesn't have that many camps of this kind for 1000+ people.



6 camps with 6 players = 36 players. Where are the other 964 players camping?
Where are the 964 players, we have a 500 pop max and camps are never used atm.
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  #567  
Old 08-15-2023, 04:42 PM
Lune Lune is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I did answer your question. If most camps are respawn timer limited, then that is a factor you need to consider when looking at player power. This includes DPS. You cannot change respawn timers, you simply have to live with them.

Most popular camps are limited by respawn timers, which means DPS is more likely to have diminishing returns than not for the average player.

You are simply making the false assumption that most players are doing Docks-style camps from 1-60. The game doesn't have that many camps of this kind for 1000+ people.
If this is such a popular way to level, and INT does nothing leveling this way, how can you claim INT is a better stat than STR? If this is not the most popular way to level, STR clearly beats INT as you're killing everything 5-10% faster.
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  #568  
Old 08-15-2023, 04:42 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
Where are the 964 players, we have a 500 pop max and camps are never used atm.
Green has 1000 players. I don't see Hole, Velks, Karnors, etc. permacamped on blue. This means players prefer camping other areas lol. Areas with less mobs and 30 minute respawn timers perhaps?

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Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
If this is such a popular way to level, and INT does nothing leveling this way, how can you claim INT is a better stat than STR? If this is not the most popular way to level, STR clearly beats INT as you're killing everything 5-10% faster.
If you are getting 0 extra kills per hour, killing faster is generally irrelevant. saving a few seconds per kill is not going to save your life, or significantly reduce your down time. If you are killing mobs that will take 20% of your life in 5 seconds, you are fighting mobs that are too hard.

This means both 20 STR and 20 INT are generally not giving you a noticeable gain. That means you should put your points into the stat that will be uncapped longer. You get the minor benefit longer, and it doesn't matter anyway.
Last edited by DeathsSilkyMist; 08-15-2023 at 04:45 PM..
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  #569  
Old 08-15-2023, 04:46 PM
Ripqozko Ripqozko is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Green has 1000 players. I don't see Hole, Velks, Karnors, etc. permacamped on blue. This means players prefer camping other areas lol. Areas with less mobs and 30 minute respawn timers perhaps?



If you are getting 0 extra kills per hour, killing faster is generally irrelevant. saving a few seconds per kill is not going to save your life, or significantly reduce your down time. If you are killing mobs that will take 20% of your life in 5 seconds, you are fighting mobs that are too hard.
People just sit at KC and pray they get a group because they are bad, these other good camps are always open. Surely even you aren't this dumb. Maybe you are
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  #570  
Old 08-15-2023, 04:48 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
People just sit at KC and pray they get a group because they are bad, these other good camps are always open. Surely even you aren't this dumb. Maybe you are
You cannot say things like:
Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
No one's ever in hole
And then try to claim people prefer hole over other camps lol. If most people preferred to level in the way of chain sawing endless mob supplies, you would think Hole would always be full, even after the ZEM changes.
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