Quote:
Originally Posted by Toxigen
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No matter how small the DPS increase is, its still better than INT.
Add in the extra weight carry and its a no brainer.
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It’s not just about your dps increasing kills/hour. As has been shown some camps the biggest limit is the respawn timer.
What I’ve perceived dps useful for is making each individual fight a little shorter and safer. The longer a fight goes on the more chances the opponent has to spike, getting you low health and forcing you to do an extra tap, spend quaff a pot or whatever.