Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Reply
 
Thread Tools Display Modes
  #171  
Old 08-14-2023, 10:08 AM
Gloomlord Gloomlord is offline
Fire Giant

Gloomlord's Avatar

Join Date: Dec 2020
Location: Australia
Posts: 683
Default

Well, why not? If I'm a "troll". You're just lying.

"Redeem themselves"? Do you honestly not see how utterly self-righteous this comment is? It's overflowing with hypocrisy and holier than thou arrogance.

You don't need to ask me to stop -- you can just stop replying.

Edit: Nice stealth edit. What "delusions"? ROFL! Okay...
Reply With Quote
  #172  
Old 08-14-2023, 10:13 AM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,196
Default

Quote:
Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
Well, why not? If I'm a "troll". You're just lying.

"Redeem themselves"? Do you honestly not see how utterly self-righteous this comment is? It's overflowing with hypocrisy and holier than thou arrogance.

You don't need to ask me to stop -- you can just stop replying.
Trolling other threads with delusional nonsense is not helping anybody. That is why you should stop. I am not sure why you got so hurt by a 20 year old elf sim thread, but I feel sorry for you.
Reply With Quote
  #173  
Old 08-14-2023, 10:19 AM
Gloomlord Gloomlord is offline
Fire Giant

Gloomlord's Avatar

Join Date: Dec 2020
Location: Australia
Posts: 683
Default

The mask is beginning to fall off your face, DSM. The power of the lie has its limits, afterall.

You go from saying "redeem themselves" to saying "I'm not sure why you got hurt by a 20 year old elf sim". Not to mention throwing out "delusions" without one explanation as to what that is about.

It's such a shame you'll never admit you just exposed yourself.
Reply With Quote
  #174  
Old 08-14-2023, 10:34 AM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,196
Default

Quote:
Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
The mask is beginning to fall off your face, DSM. The power of the lie has its limits, afterall.

You go from saying "redeem themselves" to saying "I'm not sure why you got hurt by a 20 year old elf sim". Not to mention throwing out "delusions" without one explanation as to what that is about.

It's such a shame you'll never admit you just exposed yourself.
This will be my last reply to you in this thread. It is clear you are not going to discuss the topic at hand, and your delusional ramblings are getting worse.

The only thing I can do is ask you to stop. I have done so multiple times. You are not helping anybody, including yourself.

I believe you can change your ways, and will continue to hope that it happens.
Reply With Quote
  #175  
Old 08-14-2023, 10:43 AM
Gloomlord Gloomlord is offline
Fire Giant

Gloomlord's Avatar

Join Date: Dec 2020
Location: Australia
Posts: 683
Default

DSM, you're clearly a troll. Whether it's a defence mechanism from your ego getting popped, or whether it's from mere sadism, it doesn't matter. I'm glad you've basically admitted this with your post.

Game, Set, Match.
Reply With Quote
  #176  
Old 08-14-2023, 10:47 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,808
Default

Just going back to mr turtle. Generally the hit size distributions are normal. That means bell shaped (2/3 of the hit amounts occur close to the middle and values further from the most common become increasingly rare).

When attack and mitigation match then the height of the curve manifests at the central value, meaning few hits of min or max value.

2d10 gives a fair approximation of normally distributed di 1-20 (the value for 1 is actually missing for this model, but it is close). By this model there is about 1% chance to hit for max (rolling two tens is a 1-100 chance. Compare that to the number of ways of making the most common result - an 11- 1,10.2,9.3,8.4,7.5,6 and so on - 10/100: a 10% chance).

If, as you report, you are scoring 11% max hits on the turtle, you are performing like ten times better than you would on mobs that mitigate normally. I wonder if that was the frequency of your max hit, how frequent were your minimum hits?
Reply With Quote
  #177  
Old 08-14-2023, 10:57 AM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,196
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Just going back to mr turtle. Generally the hit size distributions are normal. That means bell shaped (2/3 of the hit amounts occur close to the middle and values further from the most common become increasingly rare).

When attack and mitigation match then the height of the curve manifests at the central value, meaning few hits of min or max value.

2d10 gives a fair approximation of normally distributed di 1-20 (the value for 1 is actually missing for this model, but it is close). By this model there is about 1% chance to hit for max (rolling two tens is a 1-100 chance. Compare that to the number of ways of making the most common result - an 11- 1,10.2,9.3,8.4,7.5,6 and so on - 10/100: a 10% chance).

If, as you report, you are scoring 11% max hits on the turtle, you are performing like ten times better than you would on mobs that mitigate normally. I wonder if that was the frequency of your max hit, how frequent were your minimum hits?
I think you posted in the wrong thread? I also didn't say I got 11% max hits on the turtle, so I am not sure what you are talking about. It was 2.2% on the 2H test.
Last edited by DeathsSilkyMist; 08-14-2023 at 11:02 AM..
Reply With Quote
  #178  
Old 08-14-2023, 11:24 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,808
Default

Yes i made a whoopsie [You must be logged in to view images. Log in or Register.]
Reply With Quote
  #179  
Old 08-17-2023, 02:06 PM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 684
Default

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
That’s a pretty dumb statement.

It might even be a contender for the single most dumbass thing ever uttered on these forums.

Congrats?
Troll/iksar bonus regen gives (when standing) +1/tick until level 51, +4/tick until 56, +7/tick until 60, and +8/tick at 60. Since we're talking about tanks and warriors specifically (I appreciate this thread is about SK races, but you replied to a comment about warriors), the character is never going to be sitting, so only standing regen values matter. It doesn't matter that you get more when sitting, a warrior will never be sitting.

Obviously, this racial ability is totally worthless up until level 51, so let's take a level 56 troll warrior for our example. His race gives him 7 HP per tick, or 70 per minute. That's 4200 HP per hour. In reality, it's significantly less because the warrior will be at full HP quite a lot of the time, so let's say it's half of that. In reality, it's probably way less than half unless the healer is OOM all the time.

Let's take a level 56 cleric. He regenerates 21 mana per tick, or 210 per minute. 12600 per hour, but let's say 10000 because he isn't sitting 100% of the time. Since it's kind of impossible to calculate the HPM of Complete Healing, we'll say that he uses exclusively Celestial Healing and Divine Light. Let's suppose he uses both equally. The former has a HPM of 3.2 and the latter has 2.6, so an average of 2.9.

Troll/iksar regen (at 56) provides:
7 HP/tick
70 HP/minute
4200 HP/hour (but really more like ~2000 since any time spent at full HP is wasted)

Cleric's mana regen provides:
61 HP/tick
610 HP/minute
29000 HP/hour

The cleric's numbers are easily doubled if using CH, but we can't really do math on that. In that event, racial regen would account for less than one twentieth of what the healer provides, and CH mana efficiency on an ogre's slightly bigger HP pool would probably match it. Granted, not every healer is a cleric, so there's no point launching into a bunch of CH theorycrafting.

Suffice to say that troll/iksar regen accounts for an insignificantly miniscule portion of healing, and is literally entirely worthless in any scenario where the healer's mana isn't being stressed. If the healer isn't running out of mana and creating downtime or deaths, troll regen could be five times higher than it currently is and it wouldn't actually amount to more XP/hour or less chance of wiping or whatever other metric by which one can measure its usefulness. It will never make any sort of difference. It's entirely unnoticeable.

Regen is good when you aren't getting healed, or when healing you would put an unnecessary burden on the healer. It's nice for a shaman spamming canni, or an SK soloing. That does not apply to tanks in groups where even such trivial things as the inevitable overhealing that happens non-stop across a grinding session makes tiny increments of regeneration meaningless. If regen really mattered to tanks, they would be wearing fungi tunics to any non-raid content. Spoiler alert: they don't, because when you're getting healed constantly and the healer's healing is ten or twenty times more efficient (in terms of mana per tick and healing per mana) than your passive regeneration, it just never affects anything and is meaningless.

In short, you're an imbecile.
Last edited by greatdane; 08-17-2023 at 02:23 PM..
Reply With Quote
  #180  
Old 08-17-2023, 02:27 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,196
Default

Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
Troll/iksar bonus regen gives (when standing) +1/tick until level 51, +4/tick until 56, +7/tick until 60, and +8/tick at 60. Since we're talking about tanks and warriors specifically (I appreciate this thread is about SK races, but you replied to a comment about warriors), the character is never going to be sitting, so only standing regen values matter. It doesn't matter that you get more when sitting, a warrior will never be sitting.

Obviously, this racial ability is totally worthless up until level 51, so let's take a level 56 troll warrior for our example. His race gives him 7 HP per tick, or 70 per minute. That's 4200 HP per hour. In reality, it's significantly less because the warrior will be at full HP quite a lot of the time, so let's say it's half of that. In reality, it's probably way less than half unless the healer is OOM all the time.

Let's take a level 56 cleric. He regenerates 21 mana per tick, or 210 per minute. 12600 per hour, but let's say 10000 because he isn't sitting 100% of the time. Since it's kind of impossible to calculate the HPM of Complete Healing, we'll say that he uses exclusively Celestial Healing and Divine Light. Let's suppose he uses both equally. The former has a HPM of 3.2 and the latter has 2.6, so an average of 2.9.

Troll/iksar regen (at 56) provides:
7 HP/tick
70 HP/minute
4200 HP/hour (but really more like ~2000 since any time spent at full HP is wasted)

Cleric's mana regen provides:
61 HP/tick
610 HP/minute
29000 HP/hour

The cleric's numbers are easily doubled if using CH, but we can't really do math on that. In that event, racial regen would account for less than one twentieth of what the healer provides, and CH mana efficiency on an ogre's slightly bigger HP pool would probably match it. Granted, not every healer is a cleric, so there's no point launching into a bunch of CH theorycrafting.

Suffice to say that troll/iksar regen accounts for an insignificantly miniscule portion of healing, and is literally entirely worthless in any scenario where the healer's mana isn't being stressed. If the healer isn't running out of mana and creating downtime or deaths, troll regen could be five times higher than it currently is and it wouldn't actually amount to more XP/hour or less chance of wiping or whatever other metric by which one can measure its usefulness.

In short, you're an imbecile.
Troxx is a well established troll on these forums at this point. He uses the idea that "other people agree with me" as the primary thrust of his arguments.

He used to actually believe in using data on live apparently, but this has long since vanished. He will simply tell you all your evidence is invalid, because he says so.

Generally speaking you can ignore him. I hope he changes his methods, but this is the current state of him.

You are correct that small amounts of HP Regen like +8 loses a lot of value when you are paired with a good healer that is not running into mana issues.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:55 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.