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#1
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Paladins were probably the weakest class pre-Velious. End game velious they are certainly improved, but nowhere near one of the strongest classes in game. Enchanters, clerics, monks, shamans are just in a league of their own. | |||
#2
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![]() I would group with a paladin over an SK 100% of the time.
While they aren't the superheroes as described above,just having a tank that can act as backup heals is worth the small loss of DPS vs an SK with a pet. | ||
#3
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#4
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Flash of light is 12 mana Low level stun is 35 mana Low level root is 30 mana Lull is 10 mana and works fine in a lot of areas Playing a paladin *functionally* as a tank is actually pretty inexpensive mana wise. If I’m playing my paladin without clarity or PoTG in a faster tempo group I just roll into efficiency mode and keep my mana floating higher in the 70-85+ range to have some reserve for the “oh shit” moments. And yeah groups without enchanters typically are going to have more med time or spaced out and less complicated pulls. There’s plenty of time to pop a squat here and there to cover those super expensive level 1, 5, and 9 cleric spells. I mean … let’s not get carried away here [You must be logged in to view images. Log in or Register.]
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#5
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Although that reminds me, paladin/enchanter is a super fun duo | ||||
Last edited by Lune; 08-13-2023 at 02:57 AM..
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#6
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Last edited by Toxigen; 08-15-2023 at 11:39 AM..
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#7
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#8
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Cancel magic gloves, arms, helm, BP, legs, all varying degrees of good to great. | |||
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