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#1
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![]() I hadn't noticed the pathing to be overly terrible in the time I've been playing, but I can definitely understand where it could be a trouble spot. I've worked with a few types of engines with questionable pathing issues that never really made a lot of sense at times, so I'll leave the minor issues I run across here off the forum.
If I do find anything that would wreck an entire zone, I'll throw it into a singular pathing post and just let that post sit as an archive in the forum. My biggest concern is keeping clutter out of the important issues and I wasn't sure just how stable the pathing system the devs have to play with was. I did figure there may be a few issues with character/npc position the first time I walked into the forest of the floating dead (Gfay) [You must be logged in to view images. Log in or Register.] | ||
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#2
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![]() ALWAYS post ALL bugs you encounter. Game breakers like quests and exploits generally take top priority, 2nd then is loot/vendors generally with some exceptions. Beyond that you have stuff like NPC faces, clothes, weapons etc that are important, but you won't see a HUGE push, it will be a "when we are in that area" kinda thing. Pathing, is dependent on level of severity. In the case of an orc crossing a river it may not be fixable, in the case of a train causing super bug, I may just get popcorn =o. (just kidding, maybe)
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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