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  #1  
Old 03-30-2010, 09:11 PM
President President is offline
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Join Date: Oct 2009
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Quote:
Originally Posted by doacleric [You must be logged in to view images. Log in or Register.]
Pathing is very, very finicky. Sometimes the NPC's seem to rigidly stick to the assigned pathing, and other times they ignore it completely and walk through the moat like you witnessed. It takes a lot of tweaking and experimentation to get it to work right. The best things to fix however are problems where the NPC's fall under the world and cause huge trains. I know guk has some issues, does any other zone?
Aside from range pulling guk I don't think there are too many issues that I remember. I mean - I've seen a hundred crazy ass path's leveling up but not very often a warp through the wall holy-fuck moment outside of guk (paw?). And some cases, this isn't all that far off from classic live either lol.
  #2  
Old 03-31-2010, 08:40 AM
Ferok Ferok is offline
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Originally Posted by President [You must be logged in to view images. Log in or Register.]
Aside from range pulling guk I don't think there are too many issues that I remember. I mean - I've seen a hundred crazy ass path's leveling up but not very often a warp through the wall holy-fuck moment outside of guk (paw?). And some cases, this isn't all that far off from classic live either lol.
Pathing in Guk on live was an abomination. I was going to post something about it here as well, and then I remembered... "Hey, this is classic!"
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  #3  
Old 04-12-2010, 07:43 PM
Imsetta Imsetta is offline
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Crushbone pathing has been updated. Should be in with server coming back up. I had to add over 100 new path nodes to correct missing holes.

Lanys_T`Vyl
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