Quote:
Originally Posted by DeathsSilkyMist
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When I was in AM at the height of it's power (with unrooted dragons), it could still take years to get a fully built character. When most individual Vulak items only drop 10 times or less in a year, there is a good chance you just miss the item. It could drop when you aren't there, another guild gets it, etc. You can also be outbid when your guild does get the drop.
Not saying it is impossible, but you would need to play a ton, get lucky on item drops, and get lucky on bids to try and get a single character full BiS in a year or less.
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You have said two things
1) With no instancing, in a guild monopolizing content it takes years to get full bis.
2) With instancing people would get bis too fast.
Why not allow instancing for a guild at current respawn frequency (or a bit slower)? Could lock out guild characters who joined the guild less than X days ago if the instance has a frequency of X days. This would prevent shenanigans of a guild splitting into a bunch of copies and characters tag switching to get more instances. If time limits for instances were made, there would still be stakes. Eg if you wipe them there will not be enough time to recover and complete the instance.
Of course implementing the code for this might be a headache and/or large amount of work (depending on the current codebase).