#31
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I most certainly would be into killing a raid boss just for the experience. EverQuest to me is a nostalgia game. I can pick it up when I feel like playing something. I am unguilded because of my infrequency of playing. I do believe it would be fun to dabble in raids, but only to experience them. No chance at loot? That's fine, I have no DKP anyway! Now granted, I don't know if this should be the norm. Raids are kind of aspirational as a player. But maybe an off week every 6 months that real raiders can take vacations and "guided tours" of bosses becomes a thing for us casuals just for the experience. It'd be neat, albeit "not classic." But it wouldn't provide any benefit to those participating other than being part of a fight. IDK, just wanted to weigh in as a casual on this. | |||
#33
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#34
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I had a program I wrote that parsed my log file and uploaded it to a google sheet with the last seen history of each guild character, and Auld Lang Syne had 1590 characters seen by me in a /who over the course of 2017 to 2019 with 203 level 46+. This was much higher than I was expecting given that even at our peak we could never field a raid force over 40 people.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | |||
#35
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People get their loot quickly due to every guild being able to kill the same mobs at the same time. Then they get bored and leave. It would basically be the death of P99. TLP already exists if you want instancing.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 07-26-2023 at 10:50 AM..
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#36
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#37
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P99 not having instancing makes it difficult for a player to achieve even one BiS character. This means you will have a goal that takes years to complete, instead of weeks/months.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#38
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If you're in any other guild (unless said guild is able to regularly compete and actually win a majority of targets at times) then yeah it's going to take a very long time. | |||
#39
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Not saying it is impossible, but you would need to play a ton, get lucky on item drops, and get lucky on bids to try and get a single character full BiS in a year or less.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#40
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1) With no instancing, in a guild monopolizing content it takes years to get full bis. 2) With instancing people would get bis too fast. Why not allow instancing for a guild at current respawn frequency (or a bit slower)? Could lock out guild characters who joined the guild less than X days ago if the instance has a frequency of X days. This would prevent shenanigans of a guild splitting into a bunch of copies and characters tag switching to get more instances. If time limits for instances were made, there would still be stakes. Eg if you wipe them there will not be enough time to recover and complete the instance. Of course implementing the code for this might be a headache and/or large amount of work (depending on the current codebase). | |||
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