Quote:
Originally Posted by Gloomlord
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The thing is: most would prefer a bit of extra DPS on a single target in a charm group than redundant utility and utterly worthless root rotting that you only brought up to childishly spite mage.
If I wanted utility here in this group, I'd take a Necromancer or a Druid.
We've already covered this over multiple pages last year.
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I didn't do anything to "spite Mages". That is a fabrication on your part. It is not my fault Mages are not very strong on P99, nor did I advocate to nerf them. This is the inherit problem with a time locked box, some classes get screwed more than others.
I am simply pointing out that Mage DPS is redundant in a group with high DPS, and a Shaman can increase their DPS in XP groups if necessary.
Shaman/Enchanter/Necro/Whatever is a great four man group, so I agree bringing a Necromancer is a good option, and you could even do Shaman/Enchanter/Necro/Druid. With the Shaman, Enchanter, and Necro pets the group is hitting close to 200 DPS, and you can easily get over that with Shaman/Necro/Druid spells.
Quote:
Originally Posted by Gloomlord
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Then why can't the other enchanter take over? You're telling me two enchanters can't make a decision on how to split their mana on which tasks?
Think, DSM, think!
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Both Enchanters are still using a lot of mana on CCing and Charming. You aren't going to have only one Enchanter charming. If your Enchanters are at FM, I am not sure why you think the group is doing content challenging enough to need Cleric heals to begin with.
The only lack of thinking here is assuming you need maximum efficiency heals, while also claiming the Enchanters are never going to have mana problems.