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  #181  
Old 06-27-2023, 01:15 PM
Jimjam Jimjam is offline
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Thats good but ngl getting the same heal effect and more ripostes for a single click is probably preferable.

On monk/priest synergy (in self geared trio) which priest is giving more hp/ac to enhance mend/cheal efficiency/mitigation at 50ish?

Lets say monk doesn’t have stave of shielding yet cos self geared.
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  #182  
Old 06-27-2023, 01:32 PM
Toxigen Toxigen is offline
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DSM's autism knows no bounds.
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  #183  
Old 06-27-2023, 04:34 PM
Vexenu Vexenu is offline
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DSM cannot accept that fact that it takes a level 60 Shaman with raid gear and 200k+ worth of spells to be as effective an Enchanter duo partner as a naked level 39 Cleric with vendor spells.

But it is wot it is, m8.

Another uppity Shaman hopelessly mogged by a Cleric. Many such cases.
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  #184  
Old 06-27-2023, 05:04 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
DSM cannot accept that fact that it takes a level 60 Shaman with raid gear and 200k+ worth of spells to be as effective an Enchanter duo partner as a naked level 39 Cleric with vendor spells.

But it is wot it is, m8.

Another uppity Shaman hopelessly mogged by a Cleric. Many such cases.
The only thing people seem to be unable to accept is min/maxing the leveling process just for the sake of it is pointless. Why level a Cleric to 60 if you don't want to play it, or your group can't do the camps they want at 60?

If you want an effective group that you have fun playing, you need to think about what your characters are doing at 60.

If you are the type of player who never gets to 60, don't worry about efficient group comps. The game is going to be easy with most trios during the leveling process, unless you are doing something like 3 rogues.

You can get to level 40 just fine with a Druid/Necro/Mage trio, and a lot of other combinations.
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  #185  
Old 06-27-2023, 05:27 PM
Vivitron Vivitron is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
DSM cannot accept that fact that it takes a level 60 Shaman with raid gear and 200k+ worth of spells to be as effective an Enchanter duo partner as a naked level 39 Cleric with vendor spells.
50kish for torpor just doesn't seem like such a huge investment that it would influence class choice.
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  #186  
Old 06-27-2023, 05:29 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
50kish for torpor just doesn't seem like such a huge investment that it would influence class choice.
Agreed. It isn't like an Enchanter's spellbook is cheap. Your paying like 30k for Dicate, Visions of Grandeur, and Bedlam, for example.
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  #187  
Old 06-28-2023, 04:14 AM
BigPlays BigPlays is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The only thing people seem to be unable to accept is min/maxing the leveling process just for the sake of it is pointless. Why level a Cleric to 60 if you don't want to play it, or your group can't do the camps they want at 60?

If you want an effective group that you have fun playing, you need to think about what your characters are doing at 60.

If you are the type of player who never gets to 60, don't worry about efficient group comps. The game is going to be easy with most trios during the leveling process, unless you are doing something like 3 rogues.

You can get to level 40 just fine with a Druid/Necro/Mage trio, and a lot of other combinations.
Agreed if OP was asking best but most fun or just most fun trio to play. The issue with this discussion is there are too many variables to take into consideration. We assume they will never die, are the best at playing each class etc. I mean if you want the best trio to 60, you will not beat a swarm kiting bard. You can have 3 bards swarming or a bard swarming and two druids quadding. But I assume they want to play the game legit with the three best classes who can do all content with minimal gear. I cannot see that being anything but enchanter, cleric and monk
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  #188  
Old 06-28-2023, 05:45 AM
Jimjam Jimjam is offline
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Monk is gonna be stuck with fists for like 15 levels and then ibc for like another 30 until wqs.

While these weapons are okay for self found, they really don’t hold a candle to even light twink gear or self found casters.
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  #189  
Old 06-28-2023, 09:24 AM
Toxigen Toxigen is offline
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The title of the thread is "best trio for self farm gear."

That means this trio wants to go into dungeons and camp their own gear as they level. They aren't twinked and they aren't shopping in EC for items. This isn't "what trio is best for farming at 60."

The answer is enchanter, cleric, monk. Having the ability to rez starting at 29 is massive for this specific setup/ruleset as deaths are an inevitability.

I will say all iksar shaman/monk/necro would also be good for this. Double FD, double gate, corpse summons / rezzes later on. And since post #3 of this thread is the OP asking if the cleric can be subbed for the shaman, I would probably steer his group towards this setup.

Not nearly as strong in the later stages as clr/enc/monk but a better option if nobody among the trio is capable of piloting a severely under-geared enchanter.
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  #190  
Old 06-28-2023, 10:00 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
The title of the thread is "best trio for self farm gear."

That means this trio wants to go into dungeons and camp their own gear as they level. They aren't twinked and they aren't shopping in EC for items. This isn't "what trio is best for farming at 60."

The answer is enchanter, cleric, monk. Having the ability to rez starting at 29 is massive for this specific setup/ruleset as deaths are an inevitability.

I will say all iksar shaman/monk/necro would also be good for this. Double FD, double gate, corpse summons / rezzes later on. And since post #3 of this thread is the OP asking if the cleric can be subbed for the shaman, I would probably steer his group towards this setup.

Not nearly as strong in the later stages as clr/enc/monk but a better option if nobody among the trio is capable of piloting a severely under-geared enchanter.
Again, if you understand why Shaman/Monk/Necro is good, you understand why Shaman/Monk/Enchanter is good. You don't need a Cleric while leveling, and their mitigation isn't going to be vastly superior until you get to the endgame. Dying isn't a big deal from 1-50, you can quickly make the XP back.

An undergeared trio is going to kill things lower level than them to make up for the lack of gear. There is no reason to try and tell them they have to camp frenzy in guk when he cons white or yellow to the party. It is nonsense.
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