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#14
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Ah, but that is what makes Everquest so interesting for most, if not all of us. The game is not linear, there's not only one way to play it, and players can choose to be social or not, as is their preference. 95% chance that's why all of us keep playing and / or keep coming back.
Been playing my own version of "hardcore" mode as far back as Asteroids, and I find that for myself, even "awful" can be entertaining. | ||
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