As was stated, it rather depends, as all things. Depends on what level ranges you are talking about, how far do you plan to go, do you plan to raid, do you have access to pocket res, corpse, buffs, etc. I don't have the math but shaman canni with torpor and fungi is absurd mana regen, combined with en epic with a dot thats fairly easy to get and a jbb. Basically, a monk doesn't need a CH, and the mana regen of the shaman will allow it to do so much more than the cleric(help slow, buffs, damage, malo) and the monk does more damage than the warrior. About the cleric stuns, I mean what good enchanter needs a cleric stun, when you have two stuns yourself and a rune. Is it nice, sure, but more damage is nicer. Same for cleric hp buffs. Nice, but not needed. The grind consists mostly of damage and regen. The hp buff only matters if you need to CH, because otherwise the shaman is more efficient because of canni. Otherwise, I basically agree, through the leveling process to 60 the sk, cle, enc, are going to have the smoothest ride if you are starting from scratch.
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