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  #1  
Old 06-15-2023, 10:08 PM
PabloEdvardo PabloEdvardo is offline
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Join Date: Oct 2010
Posts: 196
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qeynos was what they developed as proof of concept for investors

once they got funded, they had to meet shipping deadlines, and you can see how the rest of the game (basically from then on) was rushed

I strongly believe it's a great example of why Pantheon will never be successful. While EQ has lots of failed ideas and unfinished work, it was the investor pressure to ship that ultimately got us the game. Given infinite time, devs will never ship (e.g. Star Citizen).
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  #2  
Old 06-16-2023, 06:58 AM
murrpau murrpau is offline
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Join Date: May 2014
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Quote:
Originally Posted by PabloEdvardo [You must be logged in to view images. Log in or Register.]
qeynos was what they developed as proof of concept for investors

once they got funded, they had to meet shipping deadlines, and you can see how the rest of the game (basically from then on) was rushed
That makes sense. Doesn't give it much argument of being the best-designed city though.

When they made Doom, they made the first level last. That's because by then they learned everything and got good at design and that's why it hit so differently from stuff that was out at the time (like compared to Wolfenstein).

I think they kind-of did the same with Qeynos. After going out and building some other stuff (SFG shows up in Alpha footage too) they came back and redid big chunks of Qeynos. [You must be logged in to view images. Log in or Register.]
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