![]() |
|
#41
|
||||
|
Quote:
__________________
<~ Maleek * Necro * Project 1999 >< Gagresh * Warrior * Tallon Zek || Project 1999 ~>
| |||
|
|
||||
|
#42
|
|||
|
Re: fear kiting undead... Where is a decent place to do that 15-25? I am in LOiO right now and while there are a lot of undead around you are constantly running in to live mobs to mess you up and if you only have undead fear memmed... well bad things could happen.
__________________
I have trouble making up my mind... Nazran - 17 Druid // Nezren - 24 Cleric // Nizrin - 10 Warrior // Nozron - 27 Necro // Nuzrun - 6 Rogue | ||
|
|
|||
|
#43
|
|||
|
15-25 is perfect for charming in Unrest.
If you clear out enough of the fireplace area, you can fear kite there, too. I've never thought to make a leveling guide. Here's what comes to mind. 1-10 - I pretend these levels don't exist. All a necro's greatest weaknesses are obvious at these levels; poor mana efficiency, weak direct damage, and none of the key spells to lessen them. 10-15(?) - Befallen. Maybe Kurns? 15 to 25-30 - Unrest. You start outside. You move in. You move up. Then you move down. I used charm burn as soon as I could. In essence, charm burning is doing one point of damage to a mob a charmed mob is killing, gauging how low you can get both, then killing them both. I've found charm to be more stable at lower levels than higher, but that may just be me. Alternately, you can do 25-30 in Qeynos Hills, killing the Millers and the Surefall guards. This gives you a shot at Pyzjn, and a shiny GBS. 30-50. Guk. Guk, Guk, Guk. I love Guk. If Charm isn't your thing, this is where you learn to FD pull (or Lull), and dungeon fear kite. You start near Ass/Supp, and you work your way down. 50-54 - There's a ruin near Emperor Ganak, in Trak's Teeth, full of blue/light blue casters with extremely low hp. Go inside the hall to the right of Ganak, and fear kite them in there. If you have a Staff of Undead Legions, put Vamp Embrace up and melee them to death. The fear pathing is hilarious. It's like playing Pong - they bounce off the walls, careen into rocks, and if they path into others... why, you snare/fear them too. It's like juggling.... with corpses. 55-60 - You have two real choices, in my mind. You go to Howling Stones and fear kite / charm burn, or you go to CoM and do the same, slowly working your way to the third floor. I suck at this.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | ||
|
Last edited by Humwawa; 08-12-2011 at 05:06 PM..
|
|
||
|
#44
|
||||
|
Quote:
__________________
I have trouble making up my mind... Nazran - 17 Druid // Nezren - 24 Cleric // Nizrin - 10 Warrior // Nozron - 27 Necro // Nuzrun - 6 Rogue | |||
|
|
||||
|
#45
|
|||
|
That's part of the fun! You test the waters, see how far a Spook will take a mob, and how close to other mobs, then you clear what you need to.
Once you have the length of a Spook cleared, any add is a minor inconvenience. Fear is powerful CC. All you have to do is pull the mob to the fear cast starting point. Then Snare/Fear. Then juggle them ad nauseam until they're dead. My favorite spot is in Reclusive AM's room. You cheam clear it all out, then you clear out the outer room. Then... you fear!
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | ||
|
|
|||
|
#46
|
||||
|
Quote:
__________________
<~ Maleek * Necro * Project 1999 >< Gagresh * Warrior * Tallon Zek || Project 1999 ~>
| |||
|
|
||||
|
#47
|
||||
|
Quote:
But not by much; pre-softcap at 50 the ball is 50 mana while the dagger is 45, and post-softcap the ball is 40 and the dagger is 30. So it's not a huge difference. Idol of the Thorned gives 30 hp at level 60, and its a much more costly item. | |||
|
|
||||
|
#48
|
||||
|
Quote:
My main point of contention is to realize that the necro's need for the ball isn't anywhere near the 'need' of a mage/enc/wiz.. and that's the 3 people you are competing with in EC for the item. And those 3 don't have your marnek dagger fallback prize, so it's worth relatively *tons* more to them than it will be to you. It'd be like an enchanter bidding against a bard or necro for an orb of tishan. The enchanter can use it, it's beneficial to them to have it, but it's much more effective and desired by the latter two classes. Kinda like how most necros look at a hand of the reaper, /shrug their shoulders and wonder 'why isn't that a MAG item?", on the basis of what they would have to give up out of their current gearset to equip it... for +mana/int/vanity. | |||
|
|
||||
![]() |
|
|