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  #41  
Old 08-12-2011, 09:23 AM
knottyb0y knottyb0y is offline
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Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]
One more thing to add about the beneficial side of fear kiting - I didn't see it in the posts yet and apologies if I am simply re-iterating: Fearing is a great tactic to use against caster mobs, if conditions allow it.
That's a really good point, caster mobs are something I generally try to avoid but fear (if you have a safe are) would pretty much lock their casting down right?
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  #42  
Old 08-12-2011, 10:20 AM
Nazran Nazran is offline
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Re: fear kiting undead... Where is a decent place to do that 15-25? I am in LOiO right now and while there are a lot of undead around you are constantly running in to live mobs to mess you up and if you only have undead fear memmed... well bad things could happen.
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  #43  
Old 08-12-2011, 04:50 PM
Humwawa Humwawa is offline
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15-25 is perfect for charming in Unrest.

If you clear out enough of the fireplace area, you can fear kite there, too.

I've never thought to make a leveling guide. Here's what comes to mind.

1-10 - I pretend these levels don't exist. All a necro's greatest weaknesses are obvious at these levels; poor mana efficiency, weak direct damage, and none of the key spells to lessen them.

10-15(?) - Befallen. Maybe Kurns?

15 to 25-30 - Unrest. You start outside. You move in. You move up. Then you move down. I used charm burn as soon as I could. In essence, charm burning is doing one point of damage to a mob a charmed mob is killing, gauging how low you can get both, then killing them both. I've found charm to be more stable at lower levels than higher, but that may just be me.
Alternately, you can do 25-30 in Qeynos Hills, killing the Millers and the Surefall guards. This gives you a shot at Pyzjn, and a shiny GBS.

30-50. Guk. Guk, Guk, Guk. I love Guk. If Charm isn't your thing, this is where you learn to FD pull (or Lull), and dungeon fear kite. You start near Ass/Supp, and you work your way down.

50-54 - There's a ruin near Emperor Ganak, in Trak's Teeth, full of blue/light blue casters with extremely low hp. Go inside the hall to the right of Ganak, and fear kite them in there. If you have a Staff of Undead Legions, put Vamp Embrace up and melee them to death. The fear pathing is hilarious. It's like playing Pong - they bounce off the walls, careen into rocks, and if they path into others... why, you snare/fear them too. It's like juggling.... with corpses.

55-60 - You have two real choices, in my mind. You go to Howling Stones and fear kite / charm burn, or you go to CoM and do the same, slowly working your way to the third floor.

I suck at this.
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Last edited by Humwawa; 08-12-2011 at 05:06 PM..
  #44  
Old 08-12-2011, 05:00 PM
Nazran Nazran is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
15-25 is perfect for charming in Unrest.

If you clear out enough of the fireplace area, you can fear kite there, too.
Man that would make me nervous fear kiting there...
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  #45  
Old 08-12-2011, 05:15 PM
Humwawa Humwawa is offline
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That's part of the fun! You test the waters, see how far a Spook will take a mob, and how close to other mobs, then you clear what you need to.

Once you have the length of a Spook cleared, any add is a minor inconvenience. Fear is powerful CC. All you have to do is pull the mob to the fear cast starting point. Then Snare/Fear. Then juggle them ad nauseam until they're dead.

My favorite spot is in Reclusive AM's room. You cheam clear it all out, then you clear out the outer room. Then... you fear!
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  #46  
Old 08-13-2011, 03:30 PM
knottyb0y knottyb0y is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]

30-50. Guk. Guk, Guk, Guk. I love Guk. If Charm isn't your thing, this is where you learn to FD pull (or Lull), and dungeon fear kite. You start near Ass/Supp, and you work your way down.
I can't wait to hunt in Guk with my necro. I often solo but my shaman buddy and I have plans to dominate dungeons together. I can't really think of a deadlier duo group than a Necro and a Shaman. Victory Over Time.
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  #47  
Old 08-13-2011, 08:18 PM
aresprophet aresprophet is offline
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Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
Reason the ball is so spendy is because the classes that actually care about thier max mana (Wiz/Mag/Enc), it's the only option.. And the dagger is necro only. Since we're just as happy with hitpoints it's a no-brainer.

And like i said, i use idol of the thorned simply for the hps and STR boost (i also wear a TBB).. After you've played a necro for a while you'll realize that the only stat that's going to matter in the long run is maxxing your STR so you can hold more PP and loots in between bank runs. lol and that's the truth.
Dagger of Marnek is 3 int 15 mana, not 15 hp. So it loses out to the ball at all levels and at all int values in terms of pure mana.

But not by much; pre-softcap at 50 the ball is 50 mana while the dagger is 45, and post-softcap the ball is 40 and the dagger is 30. So it's not a huge difference. Idol of the Thorned gives 30 hp at level 60, and its a much more costly item.
  #48  
Old 08-14-2011, 11:21 AM
Bubbles Bubbles is offline
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Quote:
Originally Posted by aresprophet [You must be logged in to view images. Log in or Register.]
Dagger of Marnek is 3 int 15 mana, not 15 hp. So it loses out to the ball at all levels and at all int values in terms of pure mana.

But not by much; pre-softcap at 50 the ball is 50 mana while the dagger is 45, and post-softcap the ball is 40 and the dagger is 30. So it's not a huge difference. Idol of the Thorned gives 30 hp at level 60, and its a much more costly item.
Right, i never said the marnek dagger was 15 hps, i meant the the idol was going to give you 15hps (and closer to 30 at level 60, yeah).

My main point of contention is to realize that the necro's need for the ball isn't anywhere near the 'need' of a mage/enc/wiz.. and that's the 3 people you are competing with in EC for the item. And those 3 don't have your marnek dagger fallback prize, so it's worth relatively *tons* more to them than it will be to you.

It'd be like an enchanter bidding against a bard or necro for an orb of tishan. The enchanter can use it, it's beneficial to them to have it, but it's much more effective and desired by the latter two classes.

Kinda like how most necros look at a hand of the reaper, /shrug their shoulders and wonder 'why isn't that a MAG item?", on the basis of what they would have to give up out of their current gearset to equip it... for +mana/int/vanity.
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