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  #11  
Old 04-29-2023, 09:35 AM
magnetaress magnetaress is offline
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Originally Posted by goblinmob [You must be logged in to view images. Log in or Register.]
I suppose at this stage, I ought to just establish each point and just move on or I'll just spin my wheels and annoy people with this thread jumping to the top for no reason. It's probably hard to ask perspective on something nobody can see.
That's the point!

If level cap is 20

It's much scarier to face a lvl 15 mob. Then if lvl cap is 200

In txt muds I enjoyed getting a lvl and spells or abilities each lvl with the last or so levels being "epic" lvls.

My favorite one had like 32 lvls. The last lvl gave my wizard a nuclear bomb spell (it was named something else) that would pretty much kill the wizard (in a non resurrectable state) and several nearbye rooms.

You can think of abilities and progression. And class design. Then come back later and decide how many levels it should take later.
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