#1
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Bard Instrument Modifier Question
Hi all,
Just trying to calculate how instrument modifiers work for bard songs. I feel as though I remember that an instrument with a mod of say 23 (Walrus Skin Drum) add 230% to the power of the song? Like if I used Tuyen's Chant of Frost at level 60, which according to the wiki does 31 damage per tick would it increase to ~71 per tick? Similarly, would hymn of restoration go from 13 healing per tick to 29 per tick using a 22 instrument (Lute of the Howler)- rounded up from 28.6. Trying to find how much a full round of dots would do. I also can't remember for dots to get full damage if they must be fleeing, or snared, or rooted or whatever. Thanks for the help! | ||
#2
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Hello! I'm new to barding myself, but my understanding of instrument mods is what you described. I believe that's correct!
It's also my understanding that the mods don't work on mana regen, haste, or slow component of songs. | ||
#3
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Forward runspeed is capped at about 256%, which is short of the 269% drums of the beast selos would give you or the 282% puretone would. | |||
#4
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If you root a moving mob you have to take a round of melee to get it recognized as stationary (p99 bug). I haven't checked for that bug on feared mobs; it would be worth checking yourself if you are going to do a lot of fearing. | |||
#5
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Very interesting. Thank you both for the information. I didn't figure that the haste or slows would be affected (although I don't know why). So drum dotting a mob my charm pet is fighting would only be taking the 66% of damage, as I am assuming they're not considered stationary.
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#6
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I actually never knew this. I just went by "bigger number moar gud."
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#7
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There’s also a google spreadsheet out there that you can plug in the instrument mod and your level and you can see what everything does. I posted it on the other thread here about bard melee today. Or just google p99 bard songs per level spreadsheet. | |||
Last edited by Crede; 04-19-2023 at 03:54 PM..
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#8
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Instrument modifiers (including Singing mod on epic) do:
- Increase haste values - Increase slow values (up to a cap) - Increase snare values (up to a cap) - Increase HP regen values - Increase mana value for mana adders (lvl 20 and lvl 32 songs) but NOT the level 55 song. Instruments only modify the HP regen for Cantata. - Increase all raw stats and resists values granted or debuffed by songs - Increases faction mod amount, up to an unknown cap - Increase damage for both DD and DoTs Instrument mods do NOT: - Increase mez duration or reduce resist chance. The lvl 28 mez has a -MR component so this would be modified by instruments and would reduce resists after the first application, but the instrument mod does not strictly make it easier to land. - Increase charm duration or reduce resist chance - Increase duration of any songs, offensive or defensive - Alter number of effects dispelled (dispel counters) - Change distance travelled by Shadowstep-type spells - Increase stun duration (lvl 55, 56, and 59 songs) - Increase mana regen from Cantata, see above Things I'm unsure on: - Rune values from eg Shield of Song - Mana drain value from some songs. Some use a flat -mana component, others use a mana-DoT. Given the logic applied to Cantata vs Chorus, I'd assume it affects the lvl 35 song (flat -mana) but not lvl 57 (mana DoT) - Hate modifier on Song of Dawn | ||
#9
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Man you guys rock! Crede, thanks for clearing that up. That spreadsheet is pretty great. Also, Nyclin, thanks for the detailed write up. Exactly what I needed! Appreciate it both of you.
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#10
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