Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old 03-06-2023, 10:21 AM
Solist Solist is offline
Fire Giant


Join Date: Sep 2018
Posts: 752
Default

You know on p99 we had 355 resists for 3 years right.

They were still largely useless. There is nothing classic about how it’s implemented here is what I’m getting at. Anecdotally you can watch videos and see people resisting on a large scale ae’s. Simply not the case here.

The worst is the unclassic hitpoint update. Tank hp rate of change display should be really slow. Like maybe 30% per second maximum displayed rate of change. Tank HP bars used to smoothly sail up and down like waves. Not jump to specific numeric values and I hit a reaper if >20%.
Last edited by Solist; 03-06-2023 at 10:25 AM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:33 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.