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Old 03-03-2023, 02:14 PM
PabloEdvardo PabloEdvardo is offline
Kobold


Join Date: Oct 2010
Posts: 196
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seems like an obvious thing to enable a reset mechanic after progression ends. there's nothing 'classic' about p99 players continuing to play the game after luclin would have launched, anyway. velious never lasted that long.

they could make it a turn-in quest where you need a number of no-drop quest items from velious raid bosses (like AoW / Vulak / Tunare) and once you collect enough you can hand them in to respawn the warders... and then they have a 1 month protection on them which prevents all 4 from dying, after which they can

make the number of items to respawn the warders (and enable 1 month protection) high enough that it takes a few months of securing AoW/Vulak/Tunare to reset them after wake

guilds would be invested in still securing the main bosses (either to reset the warders, or to prevent others from doing it), and once reset would be motivated to secure the tomb, but with a 1-month protection guarantees at least 3-4 cycles of warder loot per reset before it gets woken again
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