#711
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Quillmanes new mechanics are extremely annoying. Tracker is necessary | |||
#712
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/GU Hoshkar in 77s, 30k @385dps --- Ripqozko 6k @106dps --- Skew 5k @96dps --- Servicon 5k @84dps --- Knapsack 3k @59dps --- Trazzle 3k @58dps --- Orna 3k @45dps --- Naxi 2k @33dps --- Rikyr 1k @26dps --- Papaj 1k @21dps --- Nexii 0k @28dps /GU Derakor the Vindicator in 132s, 175k @1326dps --- A Drakkel Dire Wolf 20k @161dps --- Knapsack 16k @121dps --- Ripqozko 15k @118dps --- Idrinkk 13k @109dps --- Rikyr 12k @92dps --- Trazzle 12k @89dps --- Gatitos 11k @87dps --- Logaluger 11k @85dps --- Jenssen 10k @78dps --- Torstein 10k @75dps Sorry if your rangers don’t | |||
#713
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I am monk currently leveling and my go to partner is almost always been druid. There's an animal somewhere and all of a sudden we got tier 1a.
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#714
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Custom content:
A version of the deprived from Dark Souls. Beggar/madman appearance. No starting points, food, drink, note, or *weapon. Hybrid XP penalty. Monk weight AC penalty. Faction equal to evil race/class. 2 HP / 1 STA conversion. Agnostic only. Max begging skill. Halas starting city. Class guild masters are the various beggars in Norrath. | ||
#715
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this was the nice thing about red, a bunch of classes that suck on blue servers all of a sudden have alot of value on red like wizards and druids for example
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#716
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#717
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#718
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- Bad pulls - Semi-AFK - Mobs being charmed/uncharmed every few seconds (this doesn't jive well with there being an enchanter in the group at all) If you are lucky it'll be a Bard that swarm kites mobs in a circle while the group picks them off one by one... in this scenario the Bard is merely annoying *other* people in the zone rather than the group. Some of the most obnoxious players I've met are bards. "I can pull bro watch" --> face pulls a room of mobs that have to be AE mezzed. | |||
#719
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I totally understand the lack of overlap with mezzes and the confusion on charms. A good bard with a good enchanter is basically like turning on "pull the entire zone god mode" but that is rarely the case. 95% of the time you're better off with just the enchanter. I used to play like a total hooligan on my bard, but thats because I cut my teeth mastering enchanter first. | |||
#720
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Bards aren't that good in classic. You barely even need resists in most raid content pre-Kunark. Aside from the two dragons, most bosses have unresistable mechanics or just none. In groups, bards can only mez up to level 45 which excludes most of the top-tier camps in dungeons, and they only get that terrible single-pulse mana song at level 32 which is barely usable since it's not an actual buff that lingers. Their haste songs pre-50 are godawful, too. Bards are really not good until after classic. I wouldn't go so far as to call it the worst class, but I'd definitely place it in the bottom half of the hierarchy.
Let's take a generic group of upper 40s in LGuk. What do they get out of adding a bard? In all likelihood, mobs are being pulled and killed immediately upon respawn, so literally anybody can be the puller. It's unlikely that there's no enchanter or shaman in the group, but even if that's the case and the bard's haste song matters, it's like 20% all the way up until level 50. He won't be able to mez much of the trash in the high-end camps. He can't really tank due to having no serious way of holding aggro, he doesn't do any meaningful DPS, the classic mana song is pretty much useless except during downtime when the bard can just stand there and spam it exclusively. There's just kind of no reason to have a bard in the group at all. The songs are so low-impact and the classic dungeons are so mob-scarce and compact that the role of puller is barely a thing. | ||
Last edited by greatdane; 03-01-2023 at 04:59 AM..
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