There was trouble with this coding for quite some time durring my internship for SOE pre-velious. It was refrered to jokingly as the rules for disengagement (sp?) it was met under the following conditions:
1.) if target= >25% HP and distance = not visible (outside of the max clip plane of a player) then /disengage (retain aggro list)
2.) if target - >25% HP and distance from spawn = > not visible from pathing then /disengage (retain aggro list)
3.) if mob <50% and Player >50% and distance between mob and player increasing at not visible from pathing for more then 60 seconds then /disengage (retain aggro list)
^
basically if the player is running while the mob is below 1/2 life then they would only chase you for 60 seconds. (never understood this one and i believe they edited it out due to problems with kiting.)
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