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  #1  
Old 12-20-2022, 10:58 PM
mischief419 mischief419 is offline
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Hardcore would be fun - quadruple the exp, increase chance of item drops, but make them all no drop. On death, if you reach a certain lvl, your corpse gets a little memorial tombstone above it and allows you to leave a witty comment until the corpse decays.

Edit: What would self found entail? No trades to others?
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  #2  
Old 12-21-2022, 12:45 PM
Naxy Naxy is offline
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Quote:
Originally Posted by mischief419 [You must be logged in to view images. Log in or Register.]
Hardcore would be fun - quadruple the exp, increase chance of item drops, but make them all no drop. On death, if you reach a certain lvl, your corpse gets a little memorial tombstone above it and allows you to leave a witty comment until the corpse decays.

Edit: What would self found entail? No trades to others?
I wonder what the dynamics of a server would be on a no dro server, essentially a server with only no drop items, other than maybe tradeskilled items, or things like foraged items required for quests.
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Old 12-27-2022, 04:22 AM
Vanifac Vanifac is offline
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Join Date: Nov 2021
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Quote:
Originally Posted by mischief419 [You must be logged in to view images. Log in or Register.]
Hardcore would be fun - quadruple the exp, increase chance of item drops, but make them all no drop. On death, if you reach a certain lvl, your corpse gets a little memorial tombstone above it and allows you to leave a witty comment until the corpse decays.

Edit: What would self found entail? No trades to others?
Personally I wouldn't change the drops or exp at all for hardcore, let it stay EQ but painful. Lol

That's basically what self found would be yeah. if it were an actual server mechanic, you'd probably want to get rid of other ways to transfer items/disable help from the outside somehow? I don't know, that's a big question. Lol


Quote:
Originally Posted by Naxy [You must be logged in to view images. Log in or Register.]
I wonder what the dynamics of a server would be on a no dro server, essentially a server with only no drop items, other than maybe tradeskilled items, or things like foraged items required for quests.
That's basically how <Legacy of Ik> plays. You can trade/sell/buy all non-equipment items and tradeskilled equipment (to guildies and at fair price) but everything else must be looted/quested on your own.

It really changes the way you approach the game, instead of just grinding to 8 then hitting kurns and not leaving until 22. You mix in a lot of equipment goals that you need to work on instead of just making EXP go up.

If it were server wide, you'd see a lot of wild zones that no one ever goes to at-level being used.
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