Quote:
Originally Posted by PatChapp
[You must be logged in to view images. Log in or Register.]
You wouldn't need to say anything,you just wouldn't show up.
|
Quote:
Originally Posted by Kirdan
[You must be logged in to view images. Log in or Register.]
There isn't a single guild on the server that requires raiding, that is a silly assumption that people make.
|
That's fair. I suppose I'm just too used to the idea of guilds requiring their members to "sacrifice for the greater good of the guild".
Quote:
Originally Posted by Kirdan
[You must be logged in to view images. Log in or Register.]
As for Tunare factions, it doesn't ruin your faction in entire cities. It affects things like clr/pal/dru/rng guilds in Felwithe and Kelethin, each of which are reparable by stuffing a dwarf in Freeport with muffins, if you care enough. You can still do most things you need to do in those cities without ever interacting with those guilds. The other faction that you tank by killing in PoG is that of the mobs in PoG, and that faction cannot be repaired. So if you want to do a quest in PoG, like the Tunare-worshipper class quests, then you want to finish that quest before you tank your faction. Once you have finished quests, you can tank it at will and the only thing you lose within the zone is your ability to run around freely.
|
Yup I know, it affects all the religious-affiliated groups in Kelethin and Felwithe. So I'd still be fine with the guards, merchants, bards, rogues, and spellcasters in both cities.
As I said, it just feels weird to trash those factions as a non-evil character, from a RP-standpoint. The sisters in OOT did nothing to my Brell gnome mage or agnostic human enchanter. Ideologically we have no reason to fight. The only way those characters would become KoS to them is sheer bloodlust and greed on their part. It's just very hard to wrap my mind around and justify.