
10-18-2022, 04:04 AM
|
|
Sarnak
Join Date: Jul 2017
Posts: 363
|
|
Quote:
Originally Posted by loramin
[You must be logged in to view images. Log in or Register.]
Just want to reiterate that switching to randomness solves nearly everything people complain about.
Want to take a break and not sit there for 24+ hours? Great: take your break, and when you come back you have just as much random chance as when you left.
Are people cheating list afk checks? Well, even if they aren't, everyone hated afk checks ... but in a random system, there are no afk checks. Your "afk check" is that you could win the roll, but if you're afk and don't kill the mob in X minutes, there's another roll and you lose your chance.
Is some low-level sitting in the manstone list? Great! If they win the random roll, they have X minutes to kill the mob ... and then if they can't, there's another random roll. Everyone else is only inconvenienced X minutes, and pretty soon people will learn there's no point in having a low-level sit-in line.
Same deal for beads camp: you can sit there and not help, but then there won't be any random rolls and you'll be sitting a long time. Everyone at the camp has a stake in clearing the holgresh, because everyone has a chance of winning the random roll.
Now, I'm not against making these items lore, and obviously the Holgresh /list boundaries could use some improvement, but overall I think the vast majority of /list issues would be solved with a random system.
|
My only problem with this is that different classes can solo different content at different levels (duh). From my experience on Live I could join a group as a cleric and get an equal roll on an item without being able to solo kill level appropriate nameds.
|
|
|
|