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#1
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I personally have never been in a Fungi King group that pulls adds in between PH's. It's just an unnecessary risk for a group of players who is there for the Fungi Tunics, not XP and trash loot. The problem is you keep assuming you are going to be getting extra kills per hour even when pulling mobs in-between named cycles. That takes longer because you are leaving the camp to pull from farther and farther away. You need to show a camp where you think it is possible to get more kills per hour with a Mage vs. a Shaman. And again, you keep forgetting Shaman's can root/rot trash. It is amazing that you cannot admit root/rotting is a possible (and used) tactic in groups. JimJam saw this firsthand. If you really want your Shaman to do more DPS, they can. Just because you keep limiting your Shamans in a group doesn't mean everybody else has to. Finally, I never said a Mage/Necro/Enchanter/Shaman group needs a pocket cleric to function. They do not. They will work 100% fine without it. However, pocket clerics are a common part of P99, and something experienced players will have. So it should be considered. OP never said you couldn't bring one.
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Last edited by DeathsSilkyMist; 09-16-2022 at 02:24 PM..
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#2
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DPS stacks near infinitely. Utility and healing do not. This isn't a debatable topic my guy. This is about as simple as it gets.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
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#3
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Having a broader toolkit and more camp options is better than 1 more minute of AFK time and no extra kills. Having multiple healers does stack, because multiple people can be healed simultaneously. Having a dedicated slower allows the Enchanters to focus on keeping their pets charmed. These are all benefits.
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#4
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
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#5
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If you are killing 20 mobs per 30 minutes, you are saving 4 x 20 = 80 seconds per 30 minutes. That means you are saving 160 seconds per hour. To get another spawn cycle, you would need to wait 1800 seconds / 160 seconds = 11 hours. It's really simple math. 20 Mobs in a place like Chardok is a lot, since they are much harder. At that point the Shaman can DoT to increase their DPS. If you are pulling trash like Sebilis Mobs, the Shaman can root/rot for extra DPS, and the gap shrinks between a Mage and a Shaman further. Remember that I am using the Mage's best DPS too (an Epic Mage). We haven't gotten raw logs of what a Water Pet's DPS looks like, so we don't know the difference there. The reality is most Mages don't have their Epics.
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#6
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#7
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#8
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You have implied in the above Quote that you have the ability to know and therefore be able to make objective claims about what another person does or does not remember. You have zero knowledge of what another person has remembered or forgotten, and you may post whatever you wish, it will not change this fact. Your final sentence in the above Quote is simply an example of you sharing your opinion of what is amazing; which is simply your opinion. Quote:
Additionally, the above Quote includes you making an objective statement that others "keep limiting their Shamans in a group" but you have provided zero relevant/factual evidence to support this claim, thus it is unsubstantiated (and probably false). Quote:
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Last edited by cyxthryth; 09-16-2022 at 02:37 PM..
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