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#1
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The data says shaman is only the best choice for this group for a couple niche things. The data says mage/necro/enchanter are all better options for the vast majority of content. The data says you have contradicted yourself and admitted this fact already and are now trying to backpedal and go back to your original incorrect argument.
The post history is clear my friend. Everyone knows the truth. You have thoroughly and completely lost this argument. You can stop posting now. [You must be logged in to view images. Log in or Register.]
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | ||
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Last edited by PlsNoBan; 09-11-2022 at 10:40 AM..
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#2
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#3
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I honestly can't tell if you're trolling or seriously believe this shit. I lean towards trolling cause you mistakenly admitted you were wrong once already and have been trying to backpedal ever since. You are very very seriously mentally ill if you believe anyone is buying any of this though.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
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#4
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My argument has been the same since page 1: The DPS of the fourth member isn't relevant, which is why utility and safety is better. The data keeps showing this fact. Your strawmen that I said Shamans DPS is higher than a Mage (except via root/rotting), Warriors solo better than Enchanters at higher levels, I have some Shaman fetish, etc., are just that: strawmen. You haven't provided any data, and you have been trolling for 300 posts at least. The only reason to bring DPS is to get more kills per session. As you keep claiming, the hypothetical group is good enough not to wipe, so it isn't like they need 4 less seconds on a kill to save some mana on healing. If you aren't getting more kills per session, the DPS is useless. Utility and safety on the other hand may save you from an unexpected train, group member DCing due to lag, etc. While these occurrences are unlikely in a skilled group, something is better than nothing. The DPS offers nothing once you hit the ideal breakpoint. Camp options are always nice, since it expands what you can do. I am sorry, no data so far has supported your point that Mage would be superior, unless you need CoTH. A group with 2x Enchanters and a Cleric is leveling fast enough, it doesn't need the Mage's DPS due to the DPS breakpoints. For maximum camp options, I would still go with Necro/Enchanter/Mage/Shaman with a level 49 pocket cleric. You hit the DPS breakpoints with this group, and the level 49 pocket cleric can provide CH and reses. Necro/Enchanter/Mage/Shaman is the group OP picked as well, possibly minus the pocket cleric.
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Last edited by DeathsSilkyMist; 09-11-2022 at 12:35 PM..
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