Quote:
Originally Posted by DeathsSilkyMist
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And you are not considering a Shaman is a healer and a slower, so you are getting more heals and a faster slower lol. It isn't like this stuff is happening in a vaccum. The Shaman can Malo -> Malosini to land slow faster (which saves on damage), and it also allows the Enchanters to focus on keeping their pets under control during the fight. A Shaman can also do healing if necessary.
Not unless you can get more spawns out of it. Everquest doesn't have infinitely spawning mobs, you are restricted by respawn times.
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How many of the high level dungeons do you see where finding spawns is ever an issue? Lol. I'll answer that for you: 1. KC. Everywhere else is basically dead except in some dungeons you'll find a couple camps here and there with a couple mobs in them that someone is grinding on. Occasionally Seb and Velks get some pugs going that make a dent in mob availability, but rarely.
Your argument is just inapplicable to P99.
Your argument is further inapplicable because, again, if the group is good enough to not wipe without the Shaman then, again, DPS is the only thing that you should consider taking on. The Shaman brings nothing to the table for a group that is already completely good enough to chain kill and never wipe...the only possible benefit to the 4th member is to get as much additional DPS as possible.
To address your response to Toxigen, you don't need Shaman slows you already have two Enchanters. You don't need Shaman root, you already have Mez and root covered. You don't need Shaman's extra healing, the Cleric with max mana regen buff on is sufficient and if they were ever a little low just break charm and memblur and let that mob heal to full in like 3 seconds. Your Shaman is useless for a chain killing group that is good enough to not wipe.