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Old 08-22-2022, 09:20 PM
ezigrelnos ezigrelnos is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The reality is it matters on the level range and what camps you are doing. OP didn't specify either. 4x Enchanters would be great in Mistmoore, for example. But unless you only play the game to play mid-level dungeons, the "overall average power" needs to take into account higher level camps too.
higher level camps like what are we talking loot, xp, or pp?

any way you cut it sure the cleric is nice but in a perfect world with voice comms and a 100% focused group of 4 enchanters how are you taking damage? please tell me

oh RNG resist my gear ect no, u have 4 aoe stuns like how do you mess this up on paper its literally untouchable but everyone says the "oh my shaman cleric mage with the stuff" you're redundant just admit enchanters are broken and can mitigate all your bonuses while providing substantial DPS

thats why a lot of people say 3enc1cler but people can't play 100% 4ench and require heals because they cant coordinate the stuns/effort required
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Old 08-22-2022, 09:38 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by ezigrelnos [You must be logged in to view images. Log in or Register.]
higher level camps like what are we talking loot, xp, or pp?

any way you cut it sure the cleric is nice but in a perfect world with voice comms and a 100% focused group of 4 enchanters how are you taking damage? please tell me

oh RNG resist my gear ect no, u have 4 aoe stuns like how do you mess this up on paper its literally untouchable but everyone says the "oh my shaman cleric mage with the stuff" you're redundant just admit enchanters are broken and can mitigate all your bonuses while providing substantial DPS

thats why a lot of people say 3enc1cler but people can't play 100% 4ench and require heals because they cant coordinate the stuns/effort required
I never said Enchanters arent broken hehe. At a high level, safety and utility is preferred over raw kill speed. You want to stay at the camp without wiping so other people don't take it. That is why you bring a cleric and a Shaman to Fungi King, for example.

In an XP group 4 Enchanters is overkill, and as you say most people aren't willing to coordinate at that level. Even when that coordination occurs, accidents still can happen (including things like lag). Saving a minute on clears isn't worth the risk of dying, which negates the saved time. I personally have never seen a 4 man group of Enchanters either hehe.
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